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    Searched refs:multiSample (Results 1 - 22 of 22) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSurface8.cpp 39 int sampleCount(D3DMULTISAMPLE_TYPE multiSample)
41 if(multiSample == D3DMULTISAMPLE_2_SAMPLES)
45 else if(multiSample == D3DMULTISAMPLE_4_SAMPLES)
49 else if(multiSample == D3DMULTISAMPLE_8_SAMPLES)
53 else if(multiSample == D3DMULTISAMPLE_16_SAMPLES)
61 Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage)
62 : Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
66 resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, multiSample, format))
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Direct3DSurface8.hpp 32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
60 static unsigned int memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, D3DFORMAT format); // FIXME: Surface::size
68 const D3DMULTISAMPLE_TYPE multiSample;
Direct3DDevice8.hpp 67 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface) override;
71 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface) override;
Direct3DDevice8.cpp 569 long Direct3DDevice8::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface)
580 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL);
685 long Direct3DDevice8::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface)
696 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, lockable != FALSE, D3DUSAGE_RENDERTARGET);
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  /external/swiftshader/src/D3D9/
Direct3DSurface9.cpp 42 int sampleCount(D3DMULTISAMPLE_TYPE multiSample, unsigned int quality)
44 if(multiSample == D3DMULTISAMPLE_NONMASKABLE)
54 else if(multiSample == D3DMULTISAMPLE_2_SAMPLES)
58 else if(multiSample == D3DMULTISAMPLE_4_SAMPLES)
62 else if(multiSample == D3DMULTISAMPLE_8_SAMPLES)
66 else if(multiSample == D3DMULTISAMPLE_16_SAMPLES)
79 Direct3DSurface9::Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage)
80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage
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Direct3DSurface9.hpp 31 Direct3DSurface9(Direct3DDevice9 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, bool lockableOverride, unsigned long usage);
67 static unsigned int memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, unsigned int quality, D3DFORMAT format);
74 const D3DMULTISAMPLE_TYPE multiSample;
Direct3DDevice9Ex.cpp 138 long Direct3DDevice9Ex::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle)
140 TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int discard = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle);
142 return Direct3DDevice9::CreateDepthStencilSurface(width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle);
173 long Direct3DDevice9Ex::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle)
175 TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int lockable = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle);
177 return Direct3DDevice9::CreateRenderTarget(width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle);
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Direct3DDevice9Ex.hpp 85 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
86 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
Direct3DDevice9.hpp 71 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
76 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
Direct3DDevice9.cpp 563 long Direct3DDevice9::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle)
567 TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int discard = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle);
602 *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL);
777 long Direct3DDevice9::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle)
781 TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int lockable = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle);
790 *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable != FALSE, D3DUSAGE_RENDERTARGET);
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  /external/swiftshader/src/OpenGL/libEGL/
Config.h 35 Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
68 EGLint mSampleBuffers; // Number of multisample buffers
93 void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
Config.cpp 38 Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
39 : mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
182 mSampleBuffers = (multiSample > 0) ? 1 : 0;
183 mSamples = multiSample;
331 void ConfigSet::add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
333 Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
  /external/swiftshader/src/Renderer/
QuadRasterizer.cpp 69 primitive += sizeof(Primitive) * state.multiSample;
125 for(unsigned int q = 1; q < state.multiSample; q++)
138 for(unsigned int q = 1; q < state.multiSample; q++)
149 for(unsigned int q = 0; q < state.multiSample; q++)
153 if(state.multiSample > 1)
162 if(veryEarlyDepthTest && state.multiSample == 1 && !state.depthOverride)
270 for(unsigned int q = 0; q < state.multiSample; q++)
284 for(unsigned int q = 0; q < state.multiSample; q++)
SetupProcessor.hpp 54 unsigned int multiSample : 3; // 1, 2 or 4
SetupProcessor.cpp 94 state.multiSample = context->getMultiSampleCount();
PixelProcessor.hpp 82 unsigned int multiSample : 3;
Renderer.cpp     [all...]
PixelProcessor.cpp 1027 state.multiSample = context->getMultiSampleCount();
1030 if(state.multiSample > 1 && context->pixelShader)
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  /external/swiftshader/src/Shader/
SetupRoutine.cpp 181 if(state.multiSample > 1)
200 For(Int q = 0, q < state.multiSample, q++)
212 if(state.multiSample > 1)
225 if(state.multiSample > 1)
254 if(state.multiSample == 1)
PixelProgram.cpp 552 for(unsigned int q = 0; q < state.multiSample; q++)
565 for(unsigned int q = 1; q < state.multiSample; q++)
608 for(unsigned int q = 0; q < state.multiSample; q++)
659 for(unsigned int q = 0; q < state.multiSample; q++)
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PixelRoutine.cpp 61 for(unsigned int q = 0; q < state.multiSample; q++)
67 for(unsigned int q = 0; q < state.multiSample; q++)
79 for(unsigned int q = 0; q < state.multiSample; q++)
83 if(state.multiSample > 1)
96 for(unsigned int q = 0; q < state.multiSample; q++)
118 for(unsigned int q = 0; q < state.multiSample; q++)
214 for(unsigned int q = 0; q < state.multiSample; q++)
226 for(unsigned int q = 0; q < state.multiSample; q++)
238 for(unsigned int q = 0; q < state.multiSample; q++)
267 for(unsigned int q = 0; q < state.multiSample; q++
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PixelPipeline.cpp 279 for(unsigned int q = 0; q < state.multiSample; q++)
294 for(unsigned int q = 1; q < state.multiSample; q++)
342 for(unsigned int q = 0; q < state.multiSample; q++)
363 for(unsigned int q = 0; q < state.multiSample; q++)
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