HomeSort by relevance Sort by last modified time
    Searched refs:nVtxNum (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTGeometry.cpp 90 int nVtxNum;
133 const int nVtxNum,
137 const int nVtxNum,
160 int nVtxNum; // Number of vertices in the block
504 sMesh.nVtxNum = (int)(ppR - sMesh.ppVtx);
505 // _RPT2(_CRT_WARN, "CreateMeshList() mesh %d %dvtx\n", nMeshCnt, sMesh.nVtxNum);
506 if(sMesh.nVtxNum >= 3)
508 if(sMesh.nVtxNum >= m_nVtxLimit)
511 m_pvMesh[sMesh.nVtxNum-3].push_back(sMesh);
519 _ASSERT(sMesh.nVtxNum == 1)
    [all...]
PVRTBoneBatch.h 35 @param[in] nVtxNum vertex count
51 const int nVtxNum,
PVRTVertex.h 127 @param[in] nVtxNum Input vertex count
157 const unsigned int nVtxNum,
PVRTVertex.cpp 36 #define MAX_VERTEX_OUT (3*nVtxNum)
565 @Input nVtxNum Input vertex count
595 const unsigned int nVtxNum,
641 psVtxData = (SVtxData*)calloc(nVtxNum, sizeof(*psVtxData));
658 _ASSERT(nIdx0 < nVtxNum);
659 _ASSERT(nIdx1 < nVtxNum);
660 _ASSERT(nIdx2 < nVtxNum);
719 for(nVert = 0; nVert < nVtxNum; ++nVert) {
820 _RPT3(_CRT_WARN, "GenerateTangentSpace(): %d tris, %d vtx in, %d vtx out\n", nTriNum, nVtxNum, *pnVtxNumOut);
821 _ASSERT(*pnVtxNumOut >= nVtxNum);
    [all...]
PVRTBoneBatch.cpp 415 @Input nVtxNum vertex count
432 const int nVtxNum,
474 pvDup = new std::vector<int>[nVtxNum];

Completed in 159 milliseconds