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    Searched refs:normalTransformT (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 800 ff.normalTransformT[i][0][0] = M[0][0];
801 ff.normalTransformT[i][0][1] = M[1][0];
802 ff.normalTransformT[i][0][2] = M[2][0];
803 ff.normalTransformT[i][0][3] = M[3][0];
805 ff.normalTransformT[i][1][0] = M[0][1];
806 ff.normalTransformT[i][1][1] = M[1][1];
807 ff.normalTransformT[i][1][2] = M[2][1];
808 ff.normalTransformT[i][1][3] = M[3][1];
810 ff.normalTransformT[i][2][0] = M[0][2];
811 ff.normalTransformT[i][2][1] = M[1][2]
    [all...]
VertexProcessor.hpp 155 float4 normalTransformT[12][4];
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 184 normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), false);

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