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    Searched refs:occluderHeight (Results 1 - 6 of 6) sorted by null

  /external/skqp/include/utils/
SkShadowUtils.h 92 * @param occluderHeight The vertical offset of the occluder from the canvas. This is
103 static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
107 SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight);
  /external/skqp/src/utils/
SkShadowUtils.cpp 605 SkScalar occluderHeight = zPlaneParams.fZ;
606 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f);
610 SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);
616 factory.fOccluderHeight = occluderHeight;
SkShadowTessellator.cpp 805 SkScalar occluderHeight = this->heightFunc(center.fX, center.fY) + fZOffset;
815 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ,
825 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
    [all...]
  /external/skia/src/utils/
SkShadowTessellator.cpp 823 SkScalar occluderHeight = this->heightFunc(center.fX, center.fY) + fZOffset;
833 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ,
843 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
    [all...]
  /external/skia/src/gpu/
GrRenderTargetContext.cpp     [all...]
  /external/skqp/src/gpu/
GrRenderTargetContext.cpp     [all...]

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