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    Searched refs:outstride (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/math/
m_dotprod_tmp.h 34 GLuint outstride,
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
54 GLuint outstride,
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
76 GLuint outstride,
88 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.10/Objects/
memoryobject.c 119 Py_ssize_t outstride; local
138 outstride = itemsize;
140 outstride *= shape[k];
145 dest += outstride;
156 outstride = itemsize;
158 outstride *= shape[k];
164 dest += outstride;
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Objects/
memoryobject.c 119 Py_ssize_t outstride; local
138 outstride = itemsize;
140 outstride *= shape[k];
145 dest += outstride;
156 outstride = itemsize;
158 outstride *= shape[k];
164 dest += outstride;
  /external/python/cpython2/Objects/
memoryobject.c 119 Py_ssize_t outstride; local
138 outstride = itemsize;
140 outstride *= shape[k];
145 dest += outstride;
156 outstride = itemsize;
158 outstride *= shape[k];
164 dest += outstride;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9math.h 332 D3DXPLANE* WINAPI D3DXPlaneTransformArray(D3DXPLANE *pout, UINT outstride, const D3DXPLANE *pplane, UINT pstride, const D3DXMATRIX *pm, UINT n);
355 D3DXVECTOR4* WINAPI D3DXVec2TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
357 D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
359 D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
367 D3DXVECTOR3* WINAPI D3DXVec3ProjectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport,
370 D3DXVECTOR4* WINAPI D3DXVec3TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
372 D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
374 D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
377 D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport,
385 D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR4 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n)
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