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  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 78 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType))
82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
83 << sglr::pdec::VertexSource(
90 << sglr::pdec::FragmentSource(
152 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT
    [all...]
es3fDepthTests.cpp 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
68 << sglr::pdec::VertexSource("#version 300 es\n"
74 << sglr::pdec::FragmentSource("#version 300 es\n"
es3fStencilTests.cpp 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
67 << sglr::pdec::VertexSource("#version 300 es\n"
73 << sglr::pdec::FragmentSource("#version 300 es\n"
es3fTextureUnitTests.cpp 249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
251 sglr::pdec::ShaderProgramDeclaration decl;
253 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
254 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
255 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
265 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]);
266 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4);
267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4);
268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4)
    [all...]
es3fDrawTests.cpp 585 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
590 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
591 << sglr::pdec::VertexSource("#version 300 es\n"
601 << sglr::pdec::FragmentSource(
    [all...]
es3fPolygonOffsetTests.cpp 216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221 << sglr::pdec::VertexSource(s_shaderSourceVertex)
222 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
    [all...]
es3fClippingTests.cpp 409 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
410 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
411 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
413 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
414 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
415 << sglr::pdec::VertexSource(shaderSourceVertex)
416 << sglr::pdec::FragmentSource(shaderSourceFragment))
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 28 namespace pdec namespace in namespace:sglr
39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v)
45 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToFragmentVarying& v)
51 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToGeometryVarying& v)
57 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometryToFragmentVarying& v)
63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v)
69 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const Uniform& v)
75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c)
83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c)
91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c
    [all...]
sglrShaderProgram.hpp 48 namespace pdec namespace in namespace:sglr
189 } // pdec
229 ShaderProgram (const pdec::ShaderProgramDeclaration&);
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 116 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl (const DataTypes& samplerTypes, glu::DataType outputType)
118 sglr::pdec::ShaderProgramDeclaration decl;
120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType));
125 decl << sglr::pdec::VertexSource(
135 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType));
137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4)
    [all...]
es31fGeometryShaderTests.cpp 212 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
215 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
216 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
220 << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
221 << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType))
    [all...]
es31fDrawTests.cpp 716 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
717 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
718 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
719 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
720 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
721 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
722 << sglr::pdec::VertexSource("#version 310 es\n"
732 << sglr::pdec::FragmentSource(
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
73 << sglr::pdec::FragmentSource(fragmentShader.getSource());
78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));
84 decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType()));
90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
98 sglr::pdec::ShaderProgramDeclaration decl;
glsVertexArrayTests.cpp 760 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
1123 sglr::pdec::ShaderProgramDeclaration ContextShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
1125 sglr::pdec::ShaderProgramDeclaration decl;
1128 decl << sglr::pdec::VertexAttribute(std::string("a_") + de::toString(arrayNdx), mapOutputType(arrays[arrayNdx]->getOutputType()));
1130 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
1131 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
1133 decl << sglr::pdec::VertexSource(genVertexSource(ctx, arrays));
1134 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx));
1136 decl << sglr::pdec::Uniform("u_coordScale", glu::TYPE_FLOAT);
1137 decl << sglr::pdec::Uniform("u_colorScale", glu::TYPE_FLOAT)
    [all...]
glsDrawTest.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
es2fStencilTests.cpp 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
es2fFboRenderTest.cpp 68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::VertexSource(
78 << sglr::pdec::FragmentSource(
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT
    [all...]
es2fTextureSpecificationTests.cpp 112 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
125 << sglr::pdec::FragmentSource("varying mediump vec2 v_coord;\n"
168 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT
    [all...]
es2fTextureUnitTests.cpp 173 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes)
175 sglr::pdec::ShaderProgramDeclaration decl;
177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT);
187 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE));
188 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3);
191 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
200 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes))
    [all...]
es2fPolygonOffsetTests.cpp 213 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexSource(s_shaderSourceVertex)
219 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
    [all...]
es2fClippingTests.cpp 406 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
407 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
408 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
409 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
410 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
411 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::VertexSource(shaderSourceVertex)
413 << sglr::pdec::FragmentSource(shaderSourceFragment))
    [all...]
  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/sh/arch/
sh-dsp.s 105 dct pdec x1,m0 ;!/* 10001001xxyynnnn pdec <DSP_REG_X>,<DSP_REG_N> */ {"pdec", {DSP_REG_X,DSP_REG_N},{PPI,PPIC,HEX_8,HEX_9}, arch_sh_dsp_up}
106 dct pdec y0,m0 ;!/* 10101001xxyynnnn pdec <DSP_REG_Y>,<DSP_REG_N> */ {"pdec", {DSP_REG_Y,DSP_REG_N},{PPI,PPIC,HEX_A,HEX_9}, arch_sh_dsp_up}
    [all...]
sh3-dsp.s     [all...]
  /toolchain/binutils/binutils-2.27/ld/testsuite/ld-sh/arch/
sh-dsp.s 105 dct pdec x1,m0 ;!/* 10001001xxyynnnn pdec <DSP_REG_X>,<DSP_REG_N> */ {"pdec", {DSP_REG_X,DSP_REG_N},{PPI,PPIC,HEX_8,HEX_9}, arch_sh_dsp_up}
106 dct pdec y0,m0 ;!/* 10101001xxyynnnn pdec <DSP_REG_Y>,<DSP_REG_N> */ {"pdec", {DSP_REG_Y,DSP_REG_N},{PPI,PPIC,HEX_A,HEX_9}, arch_sh_dsp_up}
    [all...]

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