/external/iproute2/examples/bpf/ |
bpf_map_in_map.c | 11 .pinning = PIN_GLOBAL_NS, 20 .pinning = PIN_GLOBAL_NS,
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bpf_cyclic.c | 14 .pinning = PIN_OBJECT_NS,
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bpf_graft.c | 40 .pinning = PIN_GLOBAL_NS,
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bpf_shared.c | 3 /* Minimal, stand-alone toy map pinning example: 12 * This example has a pinning of PIN_OBJECT_NS, so it's private and 25 .pinning = PIN_OBJECT_NS, /* or PIN_GLOBAL_NS, or PIN_NONE */
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bpf_tailcall.c | 34 .pinning = PIN_OBJECT_NS, 43 .pinning = PIN_OBJECT_NS, 51 .pinning = PIN_OBJECT_NS,
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/external/iproute2/include/ |
bpf_elf.h | 25 /* Object pinning settings */ 38 __u32 pinning; member in struct:bpf_elf_map
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/external/iproute2/lib/ |
bpf.c | 1079 unsigned int pinning; member in struct:bpf_hash_entry 1323 uint32_t pinning) 1327 entry = ctx->ht[pinning & (ARRAY_SIZE(ctx->ht) - 1)]; 1328 while (entry && entry->pinning != pinning) 1335 uint32_t pinning) 1337 switch (pinning) { 1344 return !bpf_custom_pinning(ctx, pinning); 1349 const struct bpf_elf_ctx *ctx, uint32_t pinning) 1351 switch (pinning) { 2299 uint32_t pinning; local [all...] |
/compatibility/cdd/3_software/ |
3_8_user-interface-compatibility.md | 20 pinning of shortcuts, they: 33 Conversely, if device implementations do not support in-app pinning of 47 dynamic shortcuts, pinning shortcuts) and fully implement the APIs of the 93 pinning of shortcuts, they: 373 * [C-1-2] MUST implement the [screen pinning behavior](http://developer.android.com/about/versions/android-5.0.html#ScreenPinning)
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/compatibility/cdd/2_device-types/ |
2_2_handheld-reqs.md | 215 to implement a default launcher that supports in-app pinning of shortcuts and
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/external/tensorflow/tensorflow/contrib/verbs/ |
README.md | 28 1. The memory is pinned, transferred, then unpinned for each and every tensor to be transferred. This incurs significant operation overhead since pinning and unpinning memory for each dynamically generated tensor is slow.
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/prebuilts/go/darwin-x86/src/net/http/ |
h2_bundle.go | [all...] |
/prebuilts/go/linux-x86/src/net/http/ |
h2_bundle.go | [all...] |