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  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.hpp 58 glw::GLint po_id; member in class:glcts::MultisampleTextureGetActiveUniformSamplersTest
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 157 , po_id(0)
176 po_id = gl.createProgram();
188 gl.deleteProgram(po_id);
208 gl.attachShader(po_id, fs_id);
209 gl.attachShader(po_id, vs_id);
271 gl.linkProgram(po_id);
274 gl.getProgramiv(po_id, GL_LINK_STATUS, &link_status);
284 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms);
291 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_active_uniform_length);
329 gl.getActiveUniform(po_id, n_uniform, max_active_uniform_length, NULL, /* length *
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es31cTextureStorageMultisampleFunctionalTests.cpp 269 , po_id(0)
340 if (po_id != 0)
342 gl.deleteProgram(po_id);
344 po_id = 0;
381 po_id = gl.createProgram();
481 const glw::GLuint program_ids[] = { po_depth_preview_id, po_id };
486 gl.attachShader(po_id, fs_id);
487 gl.attachShader(po_id, vs_id);
575 gl.useProgram(po_id);
576 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() for program object po_id failed")
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es31cTextureStorageMultisampleFunctionalTests.hpp 78 glw::GLuint po_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
104 glw::GLuint po_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
203 glw::GLuint po_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
226 glw::GLuint po_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTCTE.hpp 128 glw::GLuint po_id; member in struct:glcts::TessellationShaderTCTEDataPassThrough::_run
150 po_id = 0;
225 glw::GLuint po_id; member in struct:glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize::_run
250 , po_id(0)
393 glw::GLuint po_id; member in struct:glcts::TessellationShaderTCTEgl_TessLevel::_test_descriptor
404 po_id = 0;
475 glw::GLuint po_id; member in struct:glcts::TessellationShaderTCTEgl_PatchVerticesIn::_test_descriptor
485 po_id = 0;
esextcTessellationShaderPoints.hpp 107 glw::GLint po_id; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor
124 po_id = 0;
esextcTessellationShaderTessellation.hpp 106 glw::GLuint po_id; member in struct:glcts::TessellationShaderTessellationInputPatchDiscard::_run
113 po_id = 0;
201 glw::GLuint po_id; member in struct:glcts::TessellationShaderTessellationgl_InvocationID_PatchVerticesIn_PrimitiveID::_run
216 po_id = 0;
299 glw::GLuint po_id; member in struct:glcts::TessellationShaderTessellationgl_TessCoord::_test_descriptor
317 po_id = 0;
esextcTessellationShaderTessellation.cpp 329 if (run.po_id != 0)
331 gl.deleteProgram(run.po_id);
333 run.po_id = 0;
540 run.po_id = gl.createProgram();
570 gl.attachShader(run.po_id, m_fs_id);
571 gl.attachShader(run.po_id, run.tc_id);
572 gl.attachShader(run.po_id, run.te_id);
573 gl.attachShader(run.po_id, m_vs_id);
581 gl.transformFeedbackVaryings(run.po_id, n_varyings, varyings, GL_INTERLEAVED_ATTRIBS);
587 gl.linkProgram(run.po_id);
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esextcTessellationShaderUtils.hpp 327 glw::GLint po_id; member in struct:glcts::TessellationShaderUtils::_tessellation_vertex_counter_program
341 po_id = 0;
354 if (po_id != 0)
356 m_gl.deleteProgram(po_id);
357 po_id = 0;
esextcTessellationShaderVertexOrdering.cpp 363 glw::GLuint po_id = gl.createProgram(); local
366 gl.attachShader(po_id, m_fs_id);
367 gl.attachShader(po_id, m_tc_id);
368 gl.attachShader(po_id, te_id);
369 gl.attachShader(po_id, m_vs_id);
375 gl.transformFeedbackVaryings(po_id, 1, /* count */
382 gl.linkProgram(po_id);
385 gl.getProgramiv(po_id, GL_LINK_STATUS, &link_status);
418 glw::GLint inner_tess_level_uniform_location = gl.getUniformLocation(po_id, "inner_tess_level");
419 glw::GLint outer_tess_level_uniform_location = gl.getUniformLocation(po_id, "outer_tess_level")
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esextcTessellationShaderTriangles.hpp 86 glw::GLuint po_id; member in struct:glcts::TessellationShaderTrianglesDegenerateTriangle::_test_descriptor
92 po_id = 0;
esextcTessellationShaderPrimitiveCoverage.hpp 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices,
esextcTessellationShaderTCTE.cpp 150 if (run.po_id != 0)
152 gl.deleteProgram(run.po_id);
154 run.po_id = 0;
304 run.po_id = gl.createProgram();
322 gl.attachShader(run.po_id, run.fs_id);
323 gl.attachShader(run.po_id, run.tcs_id);
324 gl.attachShader(run.po_id, run.tes_id);
325 gl.attachShader(run.po_id, run.vs_id);
329 gl.attachShader(run.po_id, run.gs_id);
755 gl.transformFeedbackVaryings(run.po_id, n_varyings, varyings, GL_INTERLEAVED_ATTRIBS)
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esextcTessellationShaderXFB.cpp 192 glw::GLuint po_id = 0; local
200 po_id = gl.createProgram();
204 gl.programParameteri(po_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
210 gl.transformFeedbackVaryings(po_id, n_varyings, varyings, GL_SEPARATE_ATTRIBS);
214 bool build_success = buildProgram(po_id, so_id, n_strings, strings);
222 gl.deleteProgram(po_id);
224 po_id = 0;
240 return po_id;
esextcTessellationShaderTriangles.cpp 150 if (test.po_id != 0)
152 gl.deleteProgram(test.po_id);
154 test.po_id = 0;
293 test.po_id = gl.createProgram();
371 gl.attachShader(test.po_id, m_fs_id);
372 gl.attachShader(test.po_id, m_tc_id);
373 gl.attachShader(test.po_id, test.te_id);
374 gl.attachShader(test.po_id, m_vs_id);
381 gl.transformFeedbackVaryings(test.po_id, n_varyings, varyings, GL_INTERLEAVED_ATTRIBS);
387 gl.linkProgram(test.po_id);
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esextcTessellationShaderPrimitiveCoverage.cpp 564 * @param po_id program object handle to draw tesselated primitive
574 void TessellationShaderPrimitiveCoverage::drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices,
585 gl.useProgram(po_id);
592 innerLevelUniformLocation = gl.getUniformLocation(po_id, "innerLevel");
595 outerLevelUniformLocation = gl.getUniformLocation(po_id, "outerLevel");
617 stencilPassColorUniformLocation = gl.getUniformLocation(po_id, "stencil_fail_color");
esextcTessellationShaderUtils.cpp 71 m_gl.useProgram(program.po_id);
1233 glw::GLint po_id = 0; local
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esextcTessellationShaderPoints.cpp 118 if (test.po_id != 0)
120 gl.deleteProgram(test.po_id);
517 test.po_id = gl.createProgram();
521 buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1 : 0,
540 gl.useProgram(test.po_id);
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esextcTessellationShaderInvariance.cpp 131 if (program.po_id != 0)
133 gl.deleteProgram(program.po_id);
341 program.po_id = gl.createProgram();
452 gl.attachShader(program.po_id, shader_id);
470 gl.transformFeedbackVaryings(program.po_id, n_xfb_names, xfb_names, GL_INTERLEAVED_ATTRIBS);
476 gl.linkProgram(program.po_id);
479 gl.getProgramiv(program.po_id, GL_LINK_STATUS, &link_status);
489 gl.getUniformLocation(program.po_id, getInnerTessLevelUniformName());
491 gl.getUniformLocation(program.po_id, getOuterTessLevelUniformName());
558 gl.useProgram(program.po_id);
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  /external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.hpp 165 bool buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
168 bool buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
172 bool buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
177 bool buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
183 bool buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
196 std::string getLinkingInfoLog(glw::GLuint po_id);
238 bool buildProgramVA(glw::GLuint po_id, bool* out_has_compilation_failed, unsigned int sh_stages, ...);
esextcTestCaseBase.cpp 381 * @param po_id Program handle
394 bool TestCaseBase::buildProgramVA(glw::GLuint po_id, bool* out_has_compilation_failed, unsigned int sh_stages, ...)
448 gl.attachShader(po_id, sh_id);
469 gl.linkProgram(po_id);
472 gl.getProgramiv(po_id, GL_LINK_STATUS, &link_status);
478 std::string link_log = getLinkingInfoLog(po_id);
508 * @param po_id ID of program object
516 bool TestCaseBase::buildProgram(glw::GLuint po_id, glw::GLuint sh1_shader_id, unsigned int n_sh1_body_parts,
519 return buildProgramVA(po_id, out_has_compilation_failed, 1, sh1_shader_id, n_sh1_body_parts, sh1_body_parts);
529 * @param po_id ID of program objec
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.hpp 145 glw::GLuint po_id; member in struct:glcts::GeometryShaderLayeredRendering::__anon17561
esextcGeometryShaderLayeredRendering.cpp 193 return buildProgram(test->po_id, test->fs_id, test->n_fs_parts, test->fs_parts, test->gs_id, test->n_gs_parts,
315 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].po_id = gl.createProgram();
316 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].po_id = gl.createProgram();
317 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].po_id = gl.createProgram();
319 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].po_id = gl.createProgram();
365 gl.getUniformLocation(m_tests[test_index].po_id, "provoking_vertex_index");
372 gl.programUniform1i(m_tests[test_index].po_id, provoking_vertex_index_uniform_location,
447 program_id = m_tests[n_current_test].po_id;
639 if (m_tests[n_current_test].po_id != 0)
641 gl.deleteProgram(m_tests[n_current_test].po_id);
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esextcGeometryShaderInput.cpp 449 glw::GLuint po_id = (n_case == 0) ? m_program_object_unsized_arrays_id : m_program_object_sized_arrays_id; local
451 gl.useProgram(po_id);
679 gl.useProgram(test->po_id);
768 if (0 != info.po_id)
770 gl.deleteProgram(info.po_id);
832 info.po_id = gl.createProgram();
845 gl.transformFeedbackVaryings(info.po_id, n_captured_varyings_size, captured_varyings, GL_SEPARATE_ATTRIBS);
848 if (false == buildProgram(info.po_id, info.fs_id, 1 /* number of fragment shader code parts */,
    [all...]
esextcGeometryShaderInput.hpp 166 glw::GLint po_id; member in struct:glcts::GeometryShader_gl_in_ArrayLengthTest::Case

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