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  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_screen_pools.c 36 * vmw_pools_cleanup - Destroy the buffer pools.
43 if (vws->pools.mob_shader_slab_fenced)
44 vws->pools.mob_shader_slab_fenced->destroy
45 (vws->pools.mob_shader_slab_fenced);
46 if (vws->pools.mob_shader_slab)
47 vws->pools.mob_shader_slab->destroy(vws->pools.mob_shader_slab);
48 if (vws->pools.mob_fenced)
49 vws->pools.mob_fenced->destroy(vws->pools.mob_fenced)
    [all...]
  /external/valgrind/coregrind/
m_poolalloc.c 42 /* XArray of void* (pointers to pools). The pools themselves.
45 XArray* pools; member in struct:_PoolAlloc
47 pools pointed to by .pools */
69 pa->pools = NULL;
73 pa->pools = VG_(newXA)( alloc_fn, cc, free_fn, sizeof(void*) );
83 for (i = 0; i < VG_(sizeXA) (pa->pools); i++)
84 pa->free_fn (*(UWord **)VG_(indexXA) ( pa->pools, i ));
85 VG_(deleteXA) (pa->pools);
    [all...]
  /frameworks/ml/nn/runtime/test/generated/vts_models/
add.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
add_broadcast_quant8.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
add_quant8.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
add_relaxed.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
avg_pool_float_1.model.cpp 65 const std::vector<hidl_memory> pools = {}; local
73 .pools = pools,
avg_pool_float_5.model.cpp 65 const std::vector<hidl_memory> pools = {}; local
73 .pools = pools,
avg_pool_quant8_1.model.cpp 65 const std::vector<hidl_memory> pools = {}; local
73 .pools = pools,
avg_pool_quant8_4.model.cpp 65 const std::vector<hidl_memory> pools = {}; local
73 .pools = pools,
avg_pool_quant8_5.model.cpp 65 const std::vector<hidl_memory> pools = {}; local
73 .pools = pools,
batch_to_space.model.cpp 47 const std::vector<hidl_memory> pools = {}; local
55 .pools = pools,
batch_to_space_float_1.model.cpp 47 const std::vector<hidl_memory> pools = {}; local
55 .pools = pools,
batch_to_space_float_1_relaxed.model.cpp 47 const std::vector<hidl_memory> pools = {}; local
55 .pools = pools,
batch_to_space_quant8_1.model.cpp 47 const std::vector<hidl_memory> pools = {}; local
55 .pools = pools,
batch_to_space_relaxed.model.cpp 47 const std::vector<hidl_memory> pools = {}; local
55 .pools = pools,
concat_float_1.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_float_1_relaxed.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_float_2.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_float_2_relaxed.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_float_3.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_float_3_relaxed.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_quant8_1.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_quant8_2.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,
concat_quant8_3.model.cpp 56 const std::vector<hidl_memory> pools = {}; local
64 .pools = pools,

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