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    Searched refs:posLocation (Results 1 - 12 of 12) sorted by null

  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 329 deUint32 posLocation;
334 posLocation = gl.getAttribLocation(program, "a_pos");
335 gl.enableVertexAttribArray(posLocation);
378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
408 gl.disableVertexAttribArray(posLocation);
teglGetFrameTimestampsTests.cpp 593 deUint32 posLocation;
598 posLocation = gl.getAttribLocation(program, "a_pos");
599 gl.enableVertexAttribArray(posLocation);
650 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, posSelect ? positions1 : positions2);
711 gl.disableVertexAttribArray(posLocation);
teglNativeColorMappingTests.cpp 232 deUint32 posLocation;
236 posLocation = gl.getAttribLocation(program, "a_pos");
237 gl.enableVertexAttribArray(posLocation);
243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
teglNativeCoordMappingTests.cpp 242 deUint32 posLocation;
245 posLocation = gl.getAttribLocation(program, "a_pos");
246 gl.enableVertexAttribArray(posLocation);
247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 272 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position");
280 if (posLocation == -1)
287 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
288 gl.enableVertexAttribArray(posLocation);
573 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position");
579 if (posLocation == -1)
584 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
585 gl.enableVertexAttribArray(posLocation);
    [all...]
es31fMultisampleShaderRenderCase.cpp 558 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
579 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
580 gl.enableVertexAttribArray(posLocation);
609 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
636 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
637 gl.enableVertexAttribArray(posLocation);
es31fDrawTests.cpp 819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
859 ctx.vertexAttribDivisor(posLocation, 0);
860 ctx.enableVertexAttribArray(posLocation);
    [all...]
es31fTextureMultisampleTests.cpp     [all...]
es31fPrimitiveBoundingBoxTests.cpp 840 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
844 TCU_CHECK(posLocation != -1);
884 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_POS_VEC_NDX);
886 gl.enableVertexAttribArray(posLocation);
    [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
217 gl.glEnableVertexAttribArray(posLocation);
  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
724 ctx.vertexAttribDivisor(posLocation, 0);
725 ctx.enableVertexAttribArray(posLocation);
    [all...]

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