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    Searched refs:prefDiscardColor (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShell.h 272 prefDiscardColor, /*!< GLES: Whether or not to discard color data at the end of a render, to save bandwidth. Requires specific functionality. (default: false) */
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PVRShell.cpp 198 case prefDiscardColor:
240 case prefDiscardColor: return m_pShellData->bDiscardFrameColor;
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  /external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
PVRShellAPI.cpp 800 if (m_pShell->PVRShellGet(prefDiscardColor))

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