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    Searched refs:present_queue_family (Results 1 - 2 of 2) sorted by null

  /external/vulkan-validation-layers/demos/smoke/
Shell.cpp 183 int game_queue_family = -1, present_queue_family = -1; local
192 if (present_queue_family < 0 && can_present(phy, i)) present_queue_family = i;
194 if (game_queue_family >= 0 && present_queue_family >= 0) break;
197 if (game_queue_family >= 0 && present_queue_family >= 0) {
200 ctx_.present_queue_family = present_queue_family;
213 vk::GetDeviceQueue(ctx_.dev, ctx_.present_queue_family, 0, &ctx_.present_queue);
252 if (ctx_.game_queue_family != ctx_.present_queue_family) {
254 queue_info[1].queueFamilyIndex = ctx_.present_queue_family;
    [all...]
Shell.h 51 uint32_t present_queue_family; member in struct:Shell::Context

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