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    Searched refs:programObject (Results 1 - 10 of 10) sorted by null

  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 148 int programObject;
156 programObject = GLES20.glCreateProgram();
158 if (programObject == 0)
161 GLES20.glAttachShader(programObject, vertexShader);
162 GLES20.glAttachShader(programObject, fragmentShader);
165 GLES20.glBindAttribLocation(programObject, 0, "vPosition");
166 GLES20.glBindAttribLocation(programObject, 1, "vColor");
169 GLES20.glLinkProgram(programObject);
172 GLES20.glGetProgramiv(programObject, GLES20.GL_LINK_STATUS, linked, 0);
177 Log.e(TAG, GLES20.glGetProgramInfoLog(programObject));
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
ResourceManager.cpp 195 ProgramMap::iterator programObject = mProgramMap.find(program);
197 if(programObject != mProgramMap.end())
199 if(programObject->second->getRefCount() == 0)
201 //mProgramShaderNameSpace.release(programObject->first);
202 delete programObject->second;
203 mProgramMap.erase(programObject);
207 programObject->second->flagForDeletion();
libGL.cpp 159 gl::Program *programObject = context->getProgram(program);
162 if(!programObject)
186 if(!programObject->attachShader(shaderObject))
237 gl::Program *programObject = context->getProgram(program);
239 if(!programObject)
256 programObject->bindAttributeLocation(index, name);
1531 gl::Program *programObject = context->getProgram(program);
1534 if(!programObject)
1561 if(!programObject->detachShader(shaderObject))
    [all...]
Context.cpp 208 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
209 if(programObject)
211 programObject->release();
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.cpp 182 Program *programObject = mProgramNameSpace.find(program);
184 if(programObject)
186 if(programObject->getRefCount() == 0)
188 delete programObject;
194 programObject->flagForDeletion();
libGLESv2.cpp 82 es2::Program *programObject = context->getProgram(program);
85 if(!programObject)
109 if(!programObject->attachShader(shaderObject))
155 es2::Program *programObject = context->getProgram(program);
157 if(!programObject)
174 programObject->bindAttributeLocation(index, name);
1411 es2::Program *programObject = context->getProgram(program);
1414 if(!programObject)
1441 if(!programObject->detachShader(shaderObject))
    [all...]
libGLESv3.cpp     [all...]
Context.cpp 184 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
185 if(programObject)
187 programObject->release();
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 506 bool checkLinkStatus (const GLuint programObject)
509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 560 bool checkLinkStatus (const GLuint programObject)
563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus);
    [all...]

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