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Searched
refs:readAtt
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/mesa/drivers/common/
meta_blit.c
610
const struct gl_renderbuffer_attachment *
readAtt
=
624
struct gl_renderbuffer *rb =
readAtt
->Renderbuffer;
632
if (
readAtt
->Texture &&
633
(
readAtt
->Texture->Target == GL_TEXTURE_2D ||
634
readAtt
->Texture->Target == GL_TEXTURE_RECTANGLE ||
635
readAtt
->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE ||
636
readAtt
->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
640
srcLevel =
readAtt
->TextureLevel;
641
texObj =
readAtt
->Texture;
643
} else if (!
readAtt
->Texture && ctx->Driver.BindRenderbufferTexImage)
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_blit.c
117
struct gl_renderbuffer_attachment *
readAtt
= NULL, *drawAtt = NULL;
155
readAtt
= &readFb->Attachment[readFb->_ColorReadBufferIndex];
160
readAtt
= &readFb->Attachment[BUFFER_DEPTH];
162
readRb =
readAtt
->Renderbuffer;
179
readAtt
= &readFb->Attachment[BUFFER_STENCIL];
181
readRb =
readAtt
->Renderbuffer;
243
(
readAtt
->Texture && drawAtt->Texture &&
244
(
readAtt
->Texture == drawAtt->Texture))) {
517
struct gl_renderbuffer_attachment *
readAtt
=
591
(
readAtt
->Texture && drawAtt->Texture &
[
all
...]
Completed in 168 milliseconds