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    Searched refs:readAtt (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/drivers/common/
meta_blit.c 610 const struct gl_renderbuffer_attachment *readAtt =
624 struct gl_renderbuffer *rb = readAtt->Renderbuffer;
632 if (readAtt->Texture &&
633 (readAtt->Texture->Target == GL_TEXTURE_2D ||
634 readAtt->Texture->Target == GL_TEXTURE_RECTANGLE ||
635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE ||
636 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
640 srcLevel = readAtt->TextureLevel;
641 texObj = readAtt->Texture;
643 } else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage)
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_blit.c 117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL;
155 readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex];
160 readAtt = &readFb->Attachment[BUFFER_DEPTH];
162 readRb = readAtt->Renderbuffer;
179 readAtt = &readFb->Attachment[BUFFER_STENCIL];
181 readRb = readAtt->Renderbuffer;
243 (readAtt->Texture && drawAtt->Texture &&
244 (readAtt->Texture == drawAtt->Texture))) {
517 struct gl_renderbuffer_attachment *readAtt =
591 (readAtt->Texture && drawAtt->Texture &
    [all...]

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