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Searched
refs:renderonly_scanout
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/auxiliary/renderonly/
renderonly.h
34
struct
renderonly_scanout
{
struct
43
* Create a
renderonly_scanout
object for scanout resource.
45
* This function creates a
renderonly_scanout
object based on the provided
47
* struct holds a pointer to a
renderonly_scanout
struct.
51
* struct
renderonly_scanout
*scanout;
55
* The
renderonly_scanout
object exits for two reasons:
61
struct
renderonly_scanout
*(*create_for_resource)(struct pipe_resource *rsc,
70
static inline struct
renderonly_scanout
*
76
struct
renderonly_scanout
*
80
renderonly_scanout_destroy(struct
renderonly_scanout
*scanout)
[
all
...]
renderonly.c
53
struct
renderonly_scanout
*
56
struct
renderonly_scanout
*scanout;
58
scanout = CALLOC_STRUCT(
renderonly_scanout
);
68
renderonly_scanout_destroy(struct
renderonly_scanout
*scanout)
73
struct
renderonly_scanout
*
78
struct
renderonly_scanout
*scanout;
88
scanout = CALLOC_STRUCT(
renderonly_scanout
);
136
struct
renderonly_scanout
*
141
struct
renderonly_scanout
*scanout;
148
scanout = CALLOC_STRUCT(
renderonly_scanout
);
[
all
...]
/external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_resource.h
61
struct
renderonly_scanout
*scanout;
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