HomeSort by relevance Sort by last modified time
    Searched refs:renderonly_scanout (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/auxiliary/renderonly/
renderonly.h 34 struct renderonly_scanout { struct
43 * Create a renderonly_scanout object for scanout resource.
45 * This function creates a renderonly_scanout object based on the provided
47 * struct holds a pointer to a renderonly_scanout struct.
51 * struct renderonly_scanout *scanout;
55 * The renderonly_scanout object exits for two reasons:
61 struct renderonly_scanout *(*create_for_resource)(struct pipe_resource *rsc,
70 static inline struct renderonly_scanout *
76 struct renderonly_scanout *
80 renderonly_scanout_destroy(struct renderonly_scanout *scanout)
    [all...]
renderonly.c 53 struct renderonly_scanout *
56 struct renderonly_scanout *scanout;
58 scanout = CALLOC_STRUCT(renderonly_scanout);
68 renderonly_scanout_destroy(struct renderonly_scanout *scanout)
73 struct renderonly_scanout *
78 struct renderonly_scanout *scanout;
88 scanout = CALLOC_STRUCT(renderonly_scanout);
136 struct renderonly_scanout *
141 struct renderonly_scanout *scanout;
148 scanout = CALLOC_STRUCT(renderonly_scanout);
    [all...]
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_resource.h 61 struct renderonly_scanout *scanout;

Completed in 48 milliseconds