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Searched
refs:repeatV
(Results
1 - 8
of
8
) sorted by null
/external/dng_sdk/source/
dng_area_task.cpp
119
uint32
repeatV
= Min_uint32 (Min_uint32 (repeatingTile1.H (),
131
tileSize.v = Min_int32 (
repeatV
, maxTileSize.v);
144
uint32 countV = (
repeatV
+ tileSize.v - 1) / tileSize.v;
147
tileSize.v = (
repeatV
+ countV - 1) / countV;
dng_image.cpp
496
uint32
repeatV
,
556
fBounds.t + (int32)
repeatV
,
573
fBounds.t + (int32)
repeatV
,
590
fBounds.t + (int32)
repeatV
,
639
dng_rect (fBounds.b - (int32)
repeatV
,
656
dng_rect (fBounds.b - (int32)
repeatV
,
673
dng_rect (fBounds.b - (int32)
repeatV
,
dng_pixel_buffer.cpp
1247
int32
repeatV
= srcArea.H ();
1255
phaseV = (
repeatV
- ((srcArea.t - dstArea.t) %
repeatV
)) %
repeatV
;
1259
phaseV = (dstArea.t - srcArea.t) %
repeatV
;
1374
uint32
repeatV
,
1382
subArea.t +
repeatV
, fArea.r),
1391
RepeatArea (dng_rect (subArea.b -
repeatV
, fArea.l,
[
all
...]
dng_bottlenecks.h
283
uint32
repeatV
,
297
uint32
repeatV
,
311
uint32
repeatV
,
1132
uint32
repeatV
,
1146
repeatV
,
1161
uint32
repeatV
,
1175
repeatV
,
1190
uint32
repeatV
,
1204
repeatV
,
[
all
...]
dng_reference.h
255
uint32
repeatV
,
268
uint32
repeatV
,
281
uint32
repeatV
,
dng_image.h
253
/// \param
repeatV
Amount of repeated padding needed in vertical for
260
uint32
repeatV
= 1,
dng_reference.cpp
925
uint32
repeatV
,
934
int32 backStepV = (
repeatV
- 1) * rowStep;
975
if (++phaseV ==
repeatV
)
1001
uint32
repeatV
,
1010
int32 backStepV = (
repeatV
- 1) * rowStep;
1051
if (++phaseV ==
repeatV
)
1077
uint32
repeatV
,
1086
int32 backStepV = (
repeatV
- 1) * rowStep;
1127
if (++phaseV ==
repeatV
)
[
all
...]
dng_pixel_buffer.h
664
uint32
repeatV
= 1,
Completed in 196 milliseconds