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    Searched refs:repeatV (Results 1 - 8 of 8) sorted by null

  /external/dng_sdk/source/
dng_area_task.cpp 119 uint32 repeatV = Min_uint32 (Min_uint32 (repeatingTile1.H (),
131 tileSize.v = Min_int32 (repeatV, maxTileSize.v);
144 uint32 countV = (repeatV + tileSize.v - 1) / tileSize.v;
147 tileSize.v = (repeatV + countV - 1) / countV;
dng_image.cpp 496 uint32 repeatV,
556 fBounds.t + (int32)repeatV,
573 fBounds.t + (int32)repeatV,
590 fBounds.t + (int32)repeatV,
639 dng_rect (fBounds.b - (int32)repeatV,
656 dng_rect (fBounds.b - (int32)repeatV,
673 dng_rect (fBounds.b - (int32)repeatV,
dng_pixel_buffer.cpp 1247 int32 repeatV = srcArea.H ();
1255 phaseV = (repeatV - ((srcArea.t - dstArea.t) % repeatV)) % repeatV;
1259 phaseV = (dstArea.t - srcArea.t) % repeatV;
1374 uint32 repeatV,
1382 subArea.t + repeatV, fArea.r),
1391 RepeatArea (dng_rect (subArea.b - repeatV, fArea.l,
    [all...]
dng_bottlenecks.h 283 uint32 repeatV,
297 uint32 repeatV,
311 uint32 repeatV,
1132 uint32 repeatV,
1146 repeatV,
1161 uint32 repeatV,
1175 repeatV,
1190 uint32 repeatV,
1204 repeatV,
    [all...]
dng_reference.h 255 uint32 repeatV,
268 uint32 repeatV,
281 uint32 repeatV,
dng_image.h 253 /// \param repeatV Amount of repeated padding needed in vertical for
260 uint32 repeatV = 1,
dng_reference.cpp 925 uint32 repeatV,
934 int32 backStepV = (repeatV - 1) * rowStep;
975 if (++phaseV == repeatV)
1001 uint32 repeatV,
1010 int32 backStepV = (repeatV - 1) * rowStep;
1051 if (++phaseV == repeatV)
1077 uint32 repeatV,
1086 int32 backStepV = (repeatV - 1) * rowStep;
1127 if (++phaseV == repeatV)
    [all...]
dng_pixel_buffer.h 664 uint32 repeatV = 1,

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