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    Searched refs:resource_rebind (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/gallium/drivers/svga/
svga_shader.c 500 if (swc->resource_rebind == NULL) {
509 ret = swc->resource_rebind(swc, NULL, hw->vs->gb_shader, SVGA_RELOC_READ);
516 ret = swc->resource_rebind(swc, NULL, hw->gs->gb_shader, SVGA_RELOC_READ);
523 ret = swc->resource_rebind(swc, NULL, hw->fs->gb_shader, SVGA_RELOC_READ);
svga_draw.c 360 ret = svga->swc->resource_rebind(svga->swc,
393 ret = svga->swc->resource_rebind(svga->swc,
414 ret = svga->swc->resource_rebind(svga->swc,
613 ret = svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
656 ret = svga->swc->resource_rebind(svga->swc, ib_handle,
svga_state_gs.c 154 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader,
svga_winsys.h 420 (*resource_rebind)(struct svga_winsys_context *swc, member in struct:svga_winsys_context
svga_state_framebuffer.c 307 ret = svga->swc->resource_rebind(svga->swc,
317 ret = svga->swc->resource_rebind(svga->swc,
svga_pipe_streamout.c 325 ret = swc->resource_rebind(swc, svga->so_surfaces[i], NULL, SVGA_RELOC_WRITE);
svga_state_vs.c 226 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader,
svga_state_fs.c 378 ret = svga->swc->resource_rebind(svga->swc, NULL,
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c 722 * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
787 vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;

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