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  /external/vulkan-validation-layers/libs/glm/detail/
func_common.hpp 90 /// same value as roundEven(x) for all values of x.
105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
109 GLM_FUNC_DECL genType roundEven(genType const & x);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/
func_common.hpp 90 /// same value as roundEven(x) for all values of x.
105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
109 GLM_FUNC_DECL genType roundEven(genType const & x);
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 596 static float roundEven (float v)
611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
615 m_spec.source = "out0 = roundEven(in0);";
670 const float ref = roundEven(in0);
691 const int minRes = int(roundEven(in0-eps));
692 const int maxRes = int(roundEven(in0+eps));
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  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp 674 static float roundEven (float v)
689 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
693 m_spec.source = "out0 = roundEven(in0);";
748 const float ref = roundEven(in0);
769 const int minRes = int(roundEven(in0-eps));
770 const int maxRes = int(roundEven(in0+eps));
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp 780 static float roundEven (float v)
851 const float ref = roundEven(in0);
872 const int minRes = int(roundEven(in0-eps));
873 const int maxRes = int(roundEven(in0+eps));
903 : CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
907 m_spec.source = "out0 = roundEven(in0);";
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  /external/swiftshader/src/Shader/
ShaderCore.hpp 299 void roundEven(Vector4f &dst, const Vector4f &src);
PixelProgram.cpp 196 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
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VertexProgram.cpp 200 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
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ShaderCore.cpp     [all...]
  /external/mesa3d/src/compiler/glsl/
builtin_functions.cpp 712 BA1(roundEven)
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  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.cpp     [all...]

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