/external/vulkan-validation-layers/libs/glm/detail/ |
func_common.hpp | 90 /// same value as roundEven(x) for all values of x. 105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> 109 GLM_FUNC_DECL genType roundEven(genType const & x);
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/ |
func_common.hpp | 90 /// same value as roundEven(x) for all values of x. 105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> 109 GLM_FUNC_DECL genType roundEven(genType const & x);
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/external/deqp/modules/gles3/functional/ |
es3fShaderCommonFunctionTests.cpp | 596 static float roundEven (float v) 611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 615 m_spec.source = "out0 = roundEven(in0);"; 670 const float ref = roundEven(in0); 691 const int minRes = int(roundEven(in0-eps)); 692 const int maxRes = int(roundEven(in0+eps)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderCommonFunctionTests.cpp | 674 static float roundEven (float v) 689 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 693 m_spec.source = "out0 = roundEven(in0);"; 748 const float ref = roundEven(in0); 769 const int minRes = int(roundEven(in0-eps)); 770 const int maxRes = int(roundEven(in0+eps)); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderCommonFunctionTests.cpp | 780 static float roundEven (float v) 851 const float ref = roundEven(in0); 872 const int minRes = int(roundEven(in0-eps)); 873 const int maxRes = int(roundEven(in0+eps)); 903 : CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 907 m_spec.source = "out0 = roundEven(in0);"; [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.hpp | 299 void roundEven(Vector4f &dst, const Vector4f &src);
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PixelProgram.cpp | 196 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; [all...] |
VertexProgram.cpp | 200 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; [all...] |
ShaderCore.cpp | [all...] |
/external/mesa3d/src/compiler/glsl/ |
builtin_functions.cpp | 712 BA1(roundEven) [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cGPUShaderFP64Tests.cpp | [all...] |