/external/swiftshader/src/Shader/ |
PixelRoutine.hpp | 48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask); 74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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PixelRoutine.cpp | 59 Int sMask[4]; // Stencil mask 64 sMask[q] = cMask[q]; 69 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); 98 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); 217 sMask[q] &= cMask[q]; 228 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); 246 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); 257 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); 271 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); 298 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask [all...] |
PixelPipeline.hpp | 33 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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PixelProgram.hpp | 54 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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PixelProgram.cpp | 573 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) 632 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); 667 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); [all...] |
PixelPipeline.cpp | 302 void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) 351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); 371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); [all...] |
/frameworks/layoutlib/bridge/src/android/graphics/drawable/ |
AdaptiveIconDrawable_Delegate.java | 34 AdaptiveIconDrawable.sMask = PathParser.createPathFromPathData(pathString);
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/external/skia/src/pdf/ |
SkPDFGraphicState.h | 34 * @param sMask The form xobject to use as a soft mask. 35 * @param invert Indicates if the alpha of the sMask should be inverted. 36 * @param sMaskMode Whether to use alpha or luminosity for the sMask. 40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
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SkPDFGraphicState.cpp | 145 sk_sp<SkPDFObject> sMask, 157 sMaskDict->insertObjRef("G", std::move(sMask)); 168 result->insertObject("SMask", std::move(sMaskDict));
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/external/skqp/src/pdf/ |
SkPDFGraphicState.h | 34 * @param sMask The form xobject to use as a soft mask. 35 * @param invert Indicates if the alpha of the sMask should be inverted. 36 * @param sMaskMode Whether to use alpha or luminosity for the sMask. 40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
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SkPDFGraphicState.cpp | 145 sk_sp<SkPDFObject> sMask, 157 sMaskDict->insertObjRef("G", std::move(sMask)); 168 result->insertObject("SMask", std::move(sMaskDict));
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/frameworks/base/graphics/java/android/graphics/drawable/ |
AdaptiveIconDrawable.java | 105 private static Path sMask; 155 if (sMask == null) { 156 sMask = PathParser.createPathFromPathData( 333 sMask.transform(mMaskMatrix, mMask); 348 sMask.transform(mMaskMatrix, mMask); [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
ImageShow.java | 120 private static Bitmap sMask; 181 if (sMask == null) { 183 sMask = convertToAlphaMask(mask); 401 float maskW = sMask.getWidth() / 2.0f; 402 float maskH = sMask.getHeight() / 2.0f; 427 canvas.drawBitmap(sMask, 0, 0, mMaskPaint); [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_depth.c | 743 const GLuint sMask = (~writeMask) & 0xff; 750 if (sMask != 0) { 752 sRow[j * 2 + 1] = (sRow[j * 2 + 1] & sMask) | sClear;
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