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    Searched refs:sMask (Results 1 - 14 of 14) sorted by null

  /external/swiftshader/src/Shader/
PixelRoutine.hpp 48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
PixelRoutine.cpp 59 Int sMask[4]; // Stencil mask
64 sMask[q] = cMask[q];
69 stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
98 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
217 sMask[q] &= cMask[q];
228 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
246 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
257 rasterOperation(f, cBuffer, x, sMask, zMask, cMask);
271 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
298 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask
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PixelPipeline.hpp 33 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
PixelProgram.hpp 54 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
PixelProgram.cpp 573 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
632 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
667 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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PixelPipeline.cpp 302 void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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  /frameworks/layoutlib/bridge/src/android/graphics/drawable/
AdaptiveIconDrawable_Delegate.java 34 AdaptiveIconDrawable.sMask = PathParser.createPathFromPathData(pathString);
  /external/skia/src/pdf/
SkPDFGraphicState.h 34 * @param sMask The form xobject to use as a soft mask.
35 * @param invert Indicates if the alpha of the sMask should be inverted.
36 * @param sMaskMode Whether to use alpha or luminosity for the sMask.
40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
SkPDFGraphicState.cpp 145 sk_sp<SkPDFObject> sMask,
157 sMaskDict->insertObjRef("G", std::move(sMask));
168 result->insertObject("SMask", std::move(sMaskDict));
  /external/skqp/src/pdf/
SkPDFGraphicState.h 34 * @param sMask The form xobject to use as a soft mask.
35 * @param invert Indicates if the alpha of the sMask should be inverted.
36 * @param sMaskMode Whether to use alpha or luminosity for the sMask.
40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
SkPDFGraphicState.cpp 145 sk_sp<SkPDFObject> sMask,
157 sMaskDict->insertObjRef("G", std::move(sMask));
168 result->insertObject("SMask", std::move(sMaskDict));
  /frameworks/base/graphics/java/android/graphics/drawable/
AdaptiveIconDrawable.java 105 private static Path sMask;
155 if (sMask == null) {
156 sMask = PathParser.createPathFromPathData(
333 sMask.transform(mMaskMatrix, mMask);
348 sMask.transform(mMaskMatrix, mMask);
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageShow.java 120 private static Bitmap sMask;
181 if (sMask == null) {
183 sMask = convertToAlphaMask(mask);
401 float maskW = sMask.getWidth() / 2.0f;
402 float maskH = sMask.getHeight() / 2.0f;
427 canvas.drawBitmap(sMask, 0, 0, mMaskPaint);
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  /external/mesa3d/src/mesa/swrast/
s_depth.c 743 const GLuint sMask = (~writeMask) & 0xff;
750 if (sMask != 0) {
752 sRow[j * 2 + 1] = (sRow[j * 2 + 1] & sMask) | sClear;

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