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    Searched refs:saved_gs (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member in struct:blitter_context
425 blitter->saved_gs = gs;
u_blitter.c 176 ctx->base.saved_gs = INVALID_PTR;
532 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
560 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
561 ctx->base.saved_gs = INVALID_PTR;
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