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    Searched refs:scheduleForDraw (Results 1 - 5 of 5) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
HudSystem.java 295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false);
304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false);
327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false);
347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false);
377 render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD, false);
378 render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false);
392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false);
411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false);
459 render.scheduleForDraw(bitmap, Vector2.ZERO, SortConstants.FADE, false);
495 render.scheduleForDraw(mXDrawable, location, SortConstants.HUD, false);
    [all...]
RenderComponent.java 71 system.scheduleForDraw(mDrawable, mPositionWorkspace, mPriority, mCameraRelative);
DebugSystem.java 78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true);
MotionBlurComponent.java 105 renderer.scheduleForDraw(stepImage, record.position, mTargetPriority - (x + 1), true);
RenderSystem.java 53 public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraRelative) {

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