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    Searched refs:setActiveTextureUnit (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 441 m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0);
505 m_state->setActiveTextureUnit(prevActiveTexUnit);
640 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
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  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.h 291 GLenum setActiveTextureUnit(GLenum texture);
GLClientState.cpp 723 GLenum GLClientState::setActiveTextureUnit(GLenum texture)
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp     [all...]

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