/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 1171 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \ 1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1175 SETUNIFORM(loc, 1, vec.getPtr()); \ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 1178 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \ 1179 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1182 SETUNIFORM(loc, 1, vec.getPtr()); \ 1185 struct SetUniform##VECTYPE##Dummy_s { int unused; } 1187 #define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE, SETUNIFORM) \ 1188 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1191 SETUNIFORM(loc, arraySize, vec->getPtr()); \ [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderStructTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cGPUShader5Tests.hpp | 76 void setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data);
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gl3cGPUShader5Tests.cpp | 241 void Utils::programInfo::setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data) 554 program.setUniform(test_case.m_source_variable_type, "u1", test_case.m_u1_data); 555 program.setUniform(test_case.m_source_variable_type, "u2", test_case.m_u2_data); 813 program.setUniform(Utils::VARIABLE_TYPE_IVEC4, "u1", u1_data); 814 program.setUniform(Utils::VARIABLE_TYPE_UVEC4, "u2", u2_data); [all...] |
/frameworks/rs/driver/ |
rsdShader.h | 128 void setUniform(const android::renderscript::Context *rsc,
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rsdShader.cpp | 361 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd, 568 setUniform(rsc, f, fd, slot, arraySize);
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/external/deqp/modules/gles31/functional/ |
es31fSeparateShaderTests.cpp | 1026 void setUniform (ProgramWrapper& program, [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cExplicitUniformLocationTest.cpp | [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DIMath.js | 53 void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform location in the passed context 223 J3DIMatrix4.prototype.setUniform = function(ctx, loc, transpose) [all...] |