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    Searched refs:setUniform (Results 1 - 10 of 10) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 1171 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1175 SETUNIFORM(loc, 1, vec.getPtr()); \
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  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 1178 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \
1179 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1182 SETUNIFORM(loc, 1, vec.getPtr()); \
1185 struct SetUniform##VECTYPE##Dummy_s { int unused; }
1187 #define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE, SETUNIFORM) \
1188 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1191 SETUNIFORM(loc, arraySize, vec->getPtr()); \
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  /external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.hpp 76 void setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data);
gl3cGPUShader5Tests.cpp 241 void Utils::programInfo::setUniform(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data)
554 program.setUniform(test_case.m_source_variable_type, "u1", test_case.m_u1_data);
555 program.setUniform(test_case.m_source_variable_type, "u2", test_case.m_u2_data);
813 program.setUniform(Utils::VARIABLE_TYPE_IVEC4, "u1", u1_data);
814 program.setUniform(Utils::VARIABLE_TYPE_UVEC4, "u2", u2_data);
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  /frameworks/rs/driver/
rsdShader.h 128 void setUniform(const android::renderscript::Context *rsc,
rsdShader.cpp 361 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
568 setUniform(rsc, f, fd, slot, arraySize);
  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 1026 void setUniform (ProgramWrapper& program,
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  /external/deqp/external/openglcts/modules/gles31/
es31cExplicitUniformLocationTest.cpp     [all...]
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 53 void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform location in the passed context
223 J3DIMatrix4.prototype.setUniform = function(ctx, loc, transpose)
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