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    Searched refs:setupUniforms (Results 1 - 24 of 24) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
es2fShaderStructTests.cpp 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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es2fShaderIndexingTests.cpp 155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
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es2fShaderLoopTests.cpp 222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
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es2fShaderTextureFunctionTests.cpp 230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
es2fShaderMatrixTests.cpp 749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
es3fShaderStructTests.cpp 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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es3fShaderLoopTests.cpp 217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
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es3fShaderIndexingTests.cpp 147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
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es3fShaderMatrixTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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  /external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords)
121 ShaderRenderCase::setupUniforms(programID, constCoords);
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms,
173 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
177 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
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glcShaderRenderCase.hpp 271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
glcShaderLoopTests.cpp 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords)
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glcShaderRenderCase.cpp 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords)
661 setupUniforms(programID, quadGrid.getConstCoords());
glcShaderIndexingTests.cpp 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords)
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
glsShaderRenderCase.cpp 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
612 setupUniforms(programID, quadGrid.getConstCoords());
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 502 virtual void setupUniforms (const tcu::Vec4& constCoords);
vktShaderRenderMatrixTests.cpp     [all...]
vktShaderRender.cpp 901 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
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vktShaderRenderTextureGatherTests.cpp     [all...]
vktShaderRenderTextureFunctionTests.cpp     [all...]

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