/external/skia/src/shaders/gradients/ |
Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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Sk4fLinearGradient.cpp | 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
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/external/skqp/src/shaders/gradients/ |
Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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Sk4fLinearGradient.cpp | 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
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/external/skia/src/core/ |
SkBlitter_ARGB32.cpp | 374 fShaderContext->shadeSpan(x, y, device, width); 377 fShaderContext->shadeSpan(x, y, span, width); 398 shaderContext->shadeSpan(x, y, device, width); 405 shaderContext->shadeSpan(x, y, span, width); 427 shaderContext->shadeSpan(x, y, device, width); 435 shaderContext->shadeSpan(x, y, span, width); 443 shaderContext->shadeSpan(x, y, span, width); 467 shaderContext->shadeSpan(x, y, span, count); 493 shaderContext->shadeSpan(x, y, device, count); 495 shaderContext->shadeSpan(x, y, span, count) [all...] |
SkBlitter_RGB565.cpp | 118 fShaderContext->shadeSpan(x, y, span, width); 135 shaderContext->shadeSpan(x, y, span, count);
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SkBlitter.cpp | 726 void shadeSpan(int x, int y, SkPMColor span[], int count) override { 728 fProxyContext->shadeSpan(x, y, span, count); [all...] |
/external/skia/src/shaders/ |
SkColorShader.h | 36 void shadeSpan(int x, int y, SkPMColor span[], int count) override; 92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
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SkPictureShader.h | 62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkBitmapProcShader.cpp | 58 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
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SkShaderBase.h | 50 shadeSpan(). 103 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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SkColorShader.cpp | 67 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { 183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkPictureShader.cpp | 350 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 352 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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SkShader.cpp | 137 this->shadeSpan(x, y, tmp, n);
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SkPerlinNoiseShader.cpp | 344 void shadeSpan(int x, int y, SkPMColor[], int count) override; 676 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( [all...] |
/external/skqp/src/core/ |
SkBlitter_ARGB32.cpp | 374 fShaderContext->shadeSpan(x, y, device, width); 377 fShaderContext->shadeSpan(x, y, span, width); 398 shaderContext->shadeSpan(x, y, device, width); 405 shaderContext->shadeSpan(x, y, span, width); 427 shaderContext->shadeSpan(x, y, device, width); 435 shaderContext->shadeSpan(x, y, span, width); 443 shaderContext->shadeSpan(x, y, span, width); 467 shaderContext->shadeSpan(x, y, span, count); 493 shaderContext->shadeSpan(x, y, device, count); 495 shaderContext->shadeSpan(x, y, span, count) [all...] |
SkBlitter_RGB565.cpp | 118 fShaderContext->shadeSpan(x, y, span, width); 135 shaderContext->shadeSpan(x, y, span, count);
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SkBlitter.cpp | 723 void shadeSpan(int x, int y, SkPMColor span[], int count) override { 725 fProxyContext->shadeSpan(x, y, span, count); [all...] |
/external/skqp/src/shaders/ |
SkColorShader.h | 36 void shadeSpan(int x, int y, SkPMColor span[], int count) override; 92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
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SkPictureShader.h | 61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkBitmapProcShader.cpp | 58 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
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SkShaderBase.h | 50 shadeSpan(). 103 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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SkColorShader.cpp | 67 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { 183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkPictureShader.cpp | 335 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 337 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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SkShader.cpp | 137 this->shadeSpan(x, y, tmp, n);
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