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  /external/skia/src/shaders/gradients/
Sk4fLinearGradient.h 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
Sk4fLinearGradient.cpp 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
  /external/skqp/src/shaders/gradients/
Sk4fLinearGradient.h 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
Sk4fLinearGradient.cpp 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
  /external/skia/src/core/
SkBlitter_ARGB32.cpp 374 fShaderContext->shadeSpan(x, y, device, width);
377 fShaderContext->shadeSpan(x, y, span, width);
398 shaderContext->shadeSpan(x, y, device, width);
405 shaderContext->shadeSpan(x, y, span, width);
427 shaderContext->shadeSpan(x, y, device, width);
435 shaderContext->shadeSpan(x, y, span, width);
443 shaderContext->shadeSpan(x, y, span, width);
467 shaderContext->shadeSpan(x, y, span, count);
493 shaderContext->shadeSpan(x, y, device, count);
495 shaderContext->shadeSpan(x, y, span, count)
    [all...]
SkBlitter_RGB565.cpp 118 fShaderContext->shadeSpan(x, y, span, width);
135 shaderContext->shadeSpan(x, y, span, count);
SkBlitter.cpp 726 void shadeSpan(int x, int y, SkPMColor span[], int count) override {
728 fProxyContext->shadeSpan(x, y, span, count);
    [all...]
  /external/skia/src/shaders/
SkColorShader.h 36 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
SkPictureShader.h 62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkBitmapProcShader.cpp 58 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
SkShaderBase.h 50 shadeSpan().
103 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
SkColorShader.cpp 67 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkPictureShader.cpp 350 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
352 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
SkShader.cpp 137 this->shadeSpan(x, y, tmp, n);
SkPerlinNoiseShader.cpp 344 void shadeSpan(int x, int y, SkPMColor[], int count) override;
676 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan(
    [all...]
  /external/skqp/src/core/
SkBlitter_ARGB32.cpp 374 fShaderContext->shadeSpan(x, y, device, width);
377 fShaderContext->shadeSpan(x, y, span, width);
398 shaderContext->shadeSpan(x, y, device, width);
405 shaderContext->shadeSpan(x, y, span, width);
427 shaderContext->shadeSpan(x, y, device, width);
435 shaderContext->shadeSpan(x, y, span, width);
443 shaderContext->shadeSpan(x, y, span, width);
467 shaderContext->shadeSpan(x, y, span, count);
493 shaderContext->shadeSpan(x, y, device, count);
495 shaderContext->shadeSpan(x, y, span, count)
    [all...]
SkBlitter_RGB565.cpp 118 fShaderContext->shadeSpan(x, y, span, width);
135 shaderContext->shadeSpan(x, y, span, count);
SkBlitter.cpp 723 void shadeSpan(int x, int y, SkPMColor span[], int count) override {
725 fProxyContext->shadeSpan(x, y, span, count);
    [all...]
  /external/skqp/src/shaders/
SkColorShader.h 36 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
SkPictureShader.h 61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkBitmapProcShader.cpp 58 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
SkShaderBase.h 50 shadeSpan().
103 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
SkColorShader.cpp 67 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkPictureShader.cpp 335 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
337 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
SkShader.cpp 137 this->shadeSpan(x, y, tmp, n);

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