HomeSort by relevance Sort by last modified time
    Searched refs:shaderContext (Results 1 - 8 of 8) sorted by null

  /external/skia/src/core/
SkBlitter_RGB565.cpp 89 const SkPaint& paint, SkShaderBase::Context* shaderContext)
90 : INHERITED(device, paint, shaderContext)
92 SkASSERT(shaderContext);
97 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
126 auto* shaderContext = fShaderContext;
135 shaderContext->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp 333 const SkPaint& paint, SkShaderBase::Context* shaderContext)
334 : INHERITED(device, paint, shaderContext)
341 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag);
392 auto* shaderContext = fShaderContext;
398 shaderContext->shadeSpan(x, y, device, width);
405 shaderContext->shadeSpan(x, y, span, width);
427 shaderContext->shadeSpan(x, y, device, width);
435 shaderContext->shadeSpan(x, y, span, width)
    [all...]
SkCoreBlitters.h 32 * The storage for shaderContext is owned by the caller, but the object itself is not.
37 SkShaderBase::Context* shaderContext);
120 SkShaderBase::Context* shaderContext);
SkBlitter.cpp 834 Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext)
836 , fShaderContext(shaderContext)
    [all...]
  /external/skqp/src/core/
SkBlitter_RGB565.cpp 89 const SkPaint& paint, SkShaderBase::Context* shaderContext)
90 : INHERITED(device, paint, shaderContext)
92 SkASSERT(shaderContext);
97 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
126 auto* shaderContext = fShaderContext;
135 shaderContext->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp 333 const SkPaint& paint, SkShaderBase::Context* shaderContext)
334 : INHERITED(device, paint, shaderContext)
341 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag);
392 auto* shaderContext = fShaderContext;
398 shaderContext->shadeSpan(x, y, device, width);
405 shaderContext->shadeSpan(x, y, span, width);
427 shaderContext->shadeSpan(x, y, device, width);
435 shaderContext->shadeSpan(x, y, span, width)
    [all...]
SkCoreBlitters.h 32 * The storage for shaderContext is owned by the caller, but the object itself is not.
37 SkShaderBase::Context* shaderContext);
120 SkShaderBase::Context* shaderContext);
SkBlitter.cpp 831 Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext)
833 , fShaderContext(shaderContext)
    [all...]

Completed in 157 milliseconds