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Searched
refs:shaderContext
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/core/
SkBlitter_RGB565.cpp
89
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
90
: INHERITED(device, paint,
shaderContext
)
92
SkASSERT(
shaderContext
);
97
bool isOpaque = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
126
auto*
shaderContext
= fShaderContext;
135
shaderContext
->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp
333
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
334
: INHERITED(device, paint,
shaderContext
)
341
if (!(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351
if (
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kConstInY32_Flag);
392
auto*
shaderContext
= fShaderContext;
398
shaderContext
->shadeSpan(x, y, device, width);
405
shaderContext
->shadeSpan(x, y, span, width);
427
shaderContext
->shadeSpan(x, y, device, width);
435
shaderContext
->shadeSpan(x, y, span, width)
[
all
...]
SkCoreBlitters.h
32
* The storage for
shaderContext
is owned by the caller, but the object itself is not.
37
SkShaderBase::Context*
shaderContext
);
120
SkShaderBase::Context*
shaderContext
);
SkBlitter.cpp
834
Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context*
shaderContext
)
836
, fShaderContext(
shaderContext
)
[
all
...]
/external/skqp/src/core/
SkBlitter_RGB565.cpp
89
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
90
: INHERITED(device, paint,
shaderContext
)
92
SkASSERT(
shaderContext
);
97
bool isOpaque = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
126
auto*
shaderContext
= fShaderContext;
135
shaderContext
->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp
333
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
334
: INHERITED(device, paint,
shaderContext
)
341
if (!(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351
if (
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kConstInY32_Flag);
392
auto*
shaderContext
= fShaderContext;
398
shaderContext
->shadeSpan(x, y, device, width);
405
shaderContext
->shadeSpan(x, y, span, width);
427
shaderContext
->shadeSpan(x, y, device, width);
435
shaderContext
->shadeSpan(x, y, span, width)
[
all
...]
SkCoreBlitters.h
32
* The storage for
shaderContext
is owned by the caller, but the object itself is not.
37
SkShaderBase::Context*
shaderContext
);
120
SkShaderBase::Context*
shaderContext
);
SkBlitter.cpp
831
Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context*
shaderContext
)
833
, fShaderContext(
shaderContext
)
[
all
...]
Completed in 157 milliseconds