HomeSort by relevance Sort by last modified time
    Searched refs:shaderID (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 205 deUint32 shaderID = context.createProgram(&shader);
219 shader.setColor(context, shaderID, red);
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
222 shader.setColor(context, shaderID, green);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
227 shader.setColor(context, shaderID, red);
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
230 shader.setColor(context, shaderID, green);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
235 shader.setColor(context, shaderID, red)
    [all...]
es2fFboRenderTest.cpp 704 deUint32 shaderID = context.createProgram(&shader);
706 shader.setUnit(context, shaderID, 0);
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
950 deUint32 shaderID = context.createProgram(&shader);
960 shader.setUnit(context, shaderID, 0);
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1005 deUint32 shaderID = context.createProgram(&shader);
    [all...]
es2fTextureSpecificationTests.cpp 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader);
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
    [all...]
es2fTextureUnitTests.cpp 904 deUint32 shaderID = context.createProgram(m_shader);
910 m_shader->setUniforms(context, shaderID);
911 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 208 deUint32 shaderID = context.createProgram(&shader);
222 shader.setColor(context, shaderID, red);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
225 shader.setColor(context, shaderID, green);
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
230 shader.setColor(context, shaderID, red);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
233 shader.setColor(context, shaderID, green);
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
238 shader.setColor(context, shaderID, red)
    [all...]
es3fTextureSpecificationTests.cpp 312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
315 shader.setUniforms(*ctx, shaderID);
316 renderTex(dst, shaderID, levelW, levelH);
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
406 shader.setUniforms(*ctx, shaderID);
407 renderTex(dst, shaderID, levelSize, levelSize);
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
506 shader.setUniforms(*ctx, shaderID);
507 renderTex(dst, shaderID, levelW, levelH);
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles
    [all...]
es3fTextureUnitTests.cpp     [all...]
es3fFboRenderTest.cpp 824 deUint32 shaderID = context.createProgram(&shader);
826 shader.setUniforms(context, shaderID);
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
    [all...]
  /external/skia/src/shaders/
SkPictureShader.cpp 36 uint32_t shaderID,
56 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
59 static uint64_t MakeSharedID(uint32_t shaderID) {
61 return (sharedID << 32) | shaderID;
  /external/skqp/src/shaders/
SkPictureShader.cpp 36 uint32_t shaderID,
62 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
65 static uint64_t MakeSharedID(uint32_t shaderID) {
67 return (sharedID << 32) | shaderID;
  /external/skia/tools/gpu/gl/debug/
DebugGLTestContext.cpp 82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override {
87 GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
550 GrGLvoid deleteShader(GrGLuint shaderID) override {
552 GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
    [all...]
  /external/skqp/tools/gpu/gl/debug/
DebugGLTestContext.cpp 82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override {
87 GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
544 GrGLvoid deleteShader(GrGLuint shaderID) override {
546 GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
    [all...]
  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 51 uint64_t shaderID;
PixelProcessor.hpp 35 int shaderID;
VertexProcessor.cpp 921 state.shaderID = context->vertexShader->getSerialID();
925 state.shaderID = 0;
1101 routine = (*generator)(L"VertexRoutine_%0.8X", state.shaderID);
PixelProcessor.cpp 952 state.shaderID = context->pixelShader->getSerialID();
956 state.shaderID = 0;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 289 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
292 shader.setUniforms(*ctx, shaderID);
293 renderTex(dst, shaderID, levelSize, levelSize);
    [all...]

Completed in 1017 milliseconds