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Searched
refs:shaderPipeline
(Results
1 - 6
of
6
) sorted by null
/external/skia/src/core/
SkRasterPipelineBlitter.cpp
27
const SkRasterPipeline&
shaderPipeline
,
95
SkRasterPipeline_<256>
shaderPipeline
;
98
shaderPipeline
.append_constant_color(alloc, paintColor);
102
shaderPipeline
, nullptr,
114
shaderPipeline
, burstCtx,
118
if (shader->appendStages({&
shaderPipeline
, alloc, dstCS, paint, nullptr, ctm})) {
120
shaderPipeline
.append(SkRasterPipeline::scale_1_float,
123
return SkRasterPipelineBlitter::Create(dst, paint, alloc,
shaderPipeline
, nullptr,
133
const SkRasterPipeline&
shaderPipeline
,
137
return SkRasterPipelineBlitter::Create(dst, paint, alloc,
shaderPipeline
, nullptr
[
all
...]
SkCoreBlitters.h
170
const SkRasterPipeline&
shaderPipeline
,
/external/skqp/src/core/
SkRasterPipelineBlitter.cpp
27
const SkRasterPipeline&
shaderPipeline
,
95
SkRasterPipeline_<256>
shaderPipeline
;
98
shaderPipeline
.append_constant_color(alloc, paintColor);
102
shaderPipeline
, nullptr,
114
shaderPipeline
, burstCtx,
118
if (shader->appendStages({&
shaderPipeline
, alloc, dstCS, paint, nullptr, ctm})) {
120
shaderPipeline
.append(SkRasterPipeline::scale_1_float,
123
return SkRasterPipelineBlitter::Create(dst, paint, alloc,
shaderPipeline
, nullptr,
133
const SkRasterPipeline&
shaderPipeline
,
137
return SkRasterPipelineBlitter::Create(dst, paint, alloc,
shaderPipeline
, nullptr
[
all
...]
SkCoreBlitters.h
170
const SkRasterPipeline&
shaderPipeline
,
/external/deqp/external/openglcts/modules/gl/
gl4cShaderViewportLayerArrayTests.hpp
53
class
ShaderPipeline
75
ShaderPipeline
(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& varName);
76
~
ShaderPipeline
();
99
static void renderQuad(const glu::RenderContext& context,
ShaderPipeline
&
shaderPipeline
, int viewportLayerIndex,
118
std::vector<ShaderViewportLayerArrayUtils::
ShaderPipeline
> m_shaderPipelines;
122
typedef std::vector<ShaderViewportLayerArrayUtils::
ShaderPipeline
>::iterator ShaderPipelineIter;
146
std::vector<ShaderViewportLayerArrayUtils::
ShaderPipeline
> m_shaderPipelines;
152
typedef std::vector<ShaderViewportLayerArrayUtils::
ShaderPipeline
>::iterator ShaderPipelineIter;
gl4cShaderViewportLayerArrayTests.cpp
49
ShaderViewportLayerArrayUtils::
ShaderPipeline
::
ShaderPipeline
(bool tessellationShader, bool geometryShader,
157
void ShaderViewportLayerArrayUtils::
ShaderPipeline
::adaptShaderToPipeline(std::string& shader,
173
void ShaderViewportLayerArrayUtils::
ShaderPipeline
::adaptShaderToPipeline(std::string& shader,
180
void ShaderViewportLayerArrayUtils::
ShaderPipeline
::adaptShaderToPipeline(std::string& shader,
189
ShaderViewportLayerArrayUtils::
ShaderPipeline
::~
ShaderPipeline
()
197
void ShaderViewportLayerArrayUtils::
ShaderPipeline
::create(const glu::RenderContext& context)
219
void ShaderViewportLayerArrayUtils::
ShaderPipeline
::use(const glu::RenderContext& context)
226
void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context,
ShaderPipeline
& shaderPipeline
[
all
...]
Completed in 189 milliseconds