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    Searched refs:shaderPipeline (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkRasterPipelineBlitter.cpp 27 const SkRasterPipeline& shaderPipeline,
95 SkRasterPipeline_<256> shaderPipeline;
98 shaderPipeline.append_constant_color(alloc, paintColor);
102 shaderPipeline, nullptr,
114 shaderPipeline, burstCtx,
118 if (shader->appendStages({&shaderPipeline, alloc, dstCS, paint, nullptr, ctm})) {
120 shaderPipeline.append(SkRasterPipeline::scale_1_float,
123 return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr,
133 const SkRasterPipeline& shaderPipeline,
137 return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr
    [all...]
SkCoreBlitters.h 170 const SkRasterPipeline& shaderPipeline,
  /external/skqp/src/core/
SkRasterPipelineBlitter.cpp 27 const SkRasterPipeline& shaderPipeline,
95 SkRasterPipeline_<256> shaderPipeline;
98 shaderPipeline.append_constant_color(alloc, paintColor);
102 shaderPipeline, nullptr,
114 shaderPipeline, burstCtx,
118 if (shader->appendStages({&shaderPipeline, alloc, dstCS, paint, nullptr, ctm})) {
120 shaderPipeline.append(SkRasterPipeline::scale_1_float,
123 return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr,
133 const SkRasterPipeline& shaderPipeline,
137 return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr
    [all...]
SkCoreBlitters.h 170 const SkRasterPipeline& shaderPipeline,
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderViewportLayerArrayTests.hpp 53 class ShaderPipeline
75 ShaderPipeline(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& varName);
76 ~ShaderPipeline();
99 static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int viewportLayerIndex,
118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
122 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
152 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
gl4cShaderViewportLayerArrayTests.cpp 49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometryShader,
157 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader,
173 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader,
180 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader,
189 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline()
197 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext& context)
219 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext& context)
226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline
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