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    Searched refs:shaderStrings (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
Compiler.cpp 101 bool TCompiler::compile(const char* const shaderStrings[],
116 sourcePath = shaderStrings[0];
134 (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) &&
Compiler.h 105 bool compile(const char* const shaderStrings[],
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ShaderLang.cpp 706 const char* const shaderStrings[],
752 strings[s + numPre] = shaderStrings[s];
754 lengths[s + numPre] = strlen(shaderStrings[s]);
    [all...]
  /external/vulkan-validation-layers/tests/
vktestframework.cpp 708 const char *shaderStrings[1];
723 shaderStrings[0] = pshader;
724 shader->setStrings(shaderStrings, 1);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/tests/
vktestframework.cpp 705 const char *shaderStrings[1];
    [all...]
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h 243 const char* const shaderStrings[],

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