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Searched
refs:shader_str
(Results
1 - 3
of
3
) sorted by null
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.cpp
28
const char*
shader_str
[] = { string_with_prefix.data() };
local
29
glShaderSource(shader, 1,
shader_str
, NULL);
38
LOGI("Shader Failed to compile: %s -- %s\n", *
shader_str
, infoLog);
shadertoy_shader.cpp
27
const char*
shader_str
[] = { string_with_prefix.data() };
local
28
glShaderSource(shader, 1,
shader_str
, NULL);
37
LOGI("Shader Failed to compile: %s -- %s\n", *
shader_str
, infoLog);
/external/mesa3d/src/gallium/drivers/ddebug/
dd_draw.c
203
const char *
shader_str
[PIPE_SHADER_TYPES];
local
205
shader_str
[PIPE_SHADER_VERTEX] = "VERTEX";
206
shader_str
[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL";
207
shader_str
[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL";
208
shader_str
[PIPE_SHADER_GEOMETRY] = "GEOMETRY";
209
shader_str
[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
210
shader_str
[PIPE_SHADER_COMPUTE] = "COMPUTE";
295
fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n",
shader_str
[sh]);
330
fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n",
shader_str
[sh]);
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