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Searched
refs:soundPool
(Results
1 - 11
of
11
) sorted by null
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
ShadowSoundPoolTest.java
9
import android.media.
SoundPool
;
21
SoundPool
soundPool
= new
SoundPool
.Builder().build();
22
assertThat(
soundPool
).isNotNull();
24
SoundPool
.OnLoadCompleteListener listener = mock(
SoundPool
.OnLoadCompleteListener.class);
25
soundPool
.setOnLoadCompleteListener(listener);
31
SoundPool
soundPool
= new SoundPool(1, AudioManager.STREAM_MUSIC, 0)
[
all
...]
/cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java
26
import android.media.
SoundPool
;
46
private
SoundPool
mSoundPool;
95
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
144
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
187
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
216
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, 0);
239
// The number of possible
SoundPool
streams simultaneously active is limited by
243
//
SoundPool
should gracefully degrade to play those streams it can.
248
SoundPool
soundPool
= null
[
all
...]
AudioPlaybackConfigurationTest.java
23
import android.media.
SoundPool
;
45
private
SoundPool
mSp;
299
// query how many active players before starting the
SoundPool
313
mSp = new
SoundPool
.Builder()
318
final
SoundPool
zepool = mSp;
320
mSp.setOnLoadCompleteListener(new
SoundPool
.OnLoadCompleteListener() {
322
public void onLoadComplete(
SoundPool
soundPool
, int sampleId, int status) {
323
assertEquals("Receiving load completion for wrong
SoundPool
", zepool, mSp);
336
// FIXME
SoundPool
activity is not reported yet, but exercise creation/release wit
[
all
...]
/frameworks/base/media/jni/soundpool/
SoundPoolThread.cpp
61
SoundPoolThread::SoundPoolThread(
SoundPool
*
soundPool
) :
62
mSoundPool(
soundPool
)
SoundPool.h
35
class
SoundPool
;
49
typedef void SoundPoolCallback(SoundPoolEvent event,
SoundPool
*
soundPool
, void* user);
119
void init(
SoundPool
*
soundPool
);
147
SoundPool
* mSoundPool;
162
class
SoundPool
{
166
SoundPool
(int maxChannels, const audio_attributes_t* pAttributes);
167
~
SoundPool
();
196
SoundPool
() {} // no default constructo
[
all
...]
android_media_SoundPool.cpp
20
#define LOG_TAG "
SoundPool
-JNI"
26
#include "
SoundPool
.h"
35
static inline
SoundPool
* MusterSoundPool(JNIEnv *env, jobject thiz) {
36
return (
SoundPool
*)env->GetLongField(thiz, fields.mNativeContext);
54
SoundPool
*ap = MusterSoundPool(env, thiz);
63
SoundPool
*ap = MusterSoundPool(env, thiz);
74
SoundPool
*ap = MusterSoundPool(env, thiz);
83
SoundPool
*ap = MusterSoundPool(env, thiz);
92
SoundPool
*ap = MusterSoundPool(env, thiz);
101
SoundPool
*ap = MusterSoundPool(env, thiz)
[
all
...]
SoundPool.cpp
18
#define LOG_TAG "
SoundPool
"
27
#include "
SoundPool
.h"
44
SoundPool
::
SoundPool
(int maxChannels, const audio_attributes_t* pAttributes)
46
ALOGV("
SoundPool
constructor: maxChannels=%d, attr.usage=%d, attr.flags=0x%x, attr.tags=%s",
80
SoundPool
::~
SoundPool
()
82
ALOGV("
SoundPool
destructor");
99
void
SoundPool
::addToRestartList(SoundChannel* channel)
108
void
SoundPool
::addToStopList(SoundChannel* channel
[
all
...]
/frameworks/base/media/java/android/media/
SoundPool.java
43
* The
SoundPool
class manages and plays audio resources for applications.
45
* <p>A
SoundPool
is a collection of samples that can be loaded into memory
47
*
SoundPool
library uses the MediaPlayer service to decode the audio
52
* <p>In addition to low-latency playback,
SoundPool
can also manage the number
53
* of audio streams being rendered at once. When the
SoundPool
object is
55
* that can be played at a time from this single
SoundPool
.
SoundPool
tracks
57
*
SoundPool
will automatically stop a previously playing stream based first
78
* the
SoundPool
was created. In this case, the stream allocator will stop
87
* by that level. In this case, the game logic should create a new
SoundPool
[
all
...]
MediaActionSound.java
20
import android.media.
SoundPool
;
47
private
SoundPool
mSoundPool;
124
mSoundPool = new
SoundPool
.Builder()
242
private
SoundPool
.OnLoadCompleteListener mLoadCompleteListener =
243
new
SoundPool
.OnLoadCompleteListener() {
244
public void onLoadComplete(
SoundPool
soundPool
,
274
soundPool
.play(playSoundId, 1.0f, 1.0f, 0, 0, 1.0f);
/frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java
29
import android.media.
SoundPool
;
30
import android.media.
SoundPool
.OnLoadCompleteListener;
69
private
SoundPool
mSoundPool = null;
77
super("
SoundPool
.TestThread");
81
android.media.
SoundPool
.OnLoadCompleteListener {
82
public void onLoadComplete(
SoundPool
soundPool
, int sampleId, int status) {
114
mSoundPool = new
SoundPool
(numStreams, AudioSystem.STREAM_MUSIC, 0);
/frameworks/base/services/core/java/com/android/server/audio/
AudioService.java
90
import android.media.
SoundPool
;
294
private
SoundPool
mSoundPool;
304
* uses
soundpool
(second column) */
561
// listener for
SoundPool
sample load completion indication
563
// thread for
SoundPool
listener
565
// message looper for
SoundPool
listener
[
all
...]
Completed in 220 milliseconds