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Searched
refs:source0
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/src/Renderer/
Surface.cpp
4041
unsigned char *
source0
= (unsigned char*)source;
local
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all
...]
/external/swiftshader/src/Shader/
VertexRoutine.cpp
146
Pointer<Byte>
source0
= buffer + index * stride;
local
147
Pointer<Byte> source1 =
source0
+ (!textureSampling ? stride : 0);
165
v.x.x = *Pointer<Float>(
source0
);
172
v.x = *Pointer<Float4>(
source0
);
203
v.x = Float4(*Pointer<Byte4>(
source0
));
220
v.x = As<Float4>(Int4(*Pointer<Byte4>(
source0
)));
231
v.x = Float4(*Pointer<SByte4>(
source0
));
248
v.x = As<Float4>(Int4(*Pointer<SByte4>(
source0
)));
258
v.x = Float4(*Pointer<Byte4>(
source0
)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte));
274
v.x = Float4(*Pointer<Short4>(
source0
));
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all
...]
Completed in 144 milliseconds