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    Searched refs:source0 (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/Renderer/
Surface.cpp 4041 unsigned char *source0 = (unsigned char*)source; local
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  /external/swiftshader/src/Shader/
VertexRoutine.cpp 146 Pointer<Byte> source0 = buffer + index * stride; local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0);
165 v.x.x = *Pointer<Float>(source0);
172 v.x = *Pointer<Float4>(source0);
203 v.x = Float4(*Pointer<Byte4>(source0));
220 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0)));
231 v.x = Float4(*Pointer<SByte4>(source0));
248 v.x = As<Float4>(Int4(*Pointer<SByte4>(source0)));
258 v.x = Float4(*Pointer<Byte4>(source0)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte));
274 v.x = Float4(*Pointer<Short4>(source0));
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