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  /external/eigen/demos/opengl/
quaternion_demo.cpp 237 float sqrt3 = std::sqrt(3.); local
241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data());
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data());
  /external/tensorflow/tensorflow/contrib/rnn/python/ops/
core_rnn_cell.py 255 sqrt3 = math.sqrt(3) # Uniform(-sqrt(3), sqrt(3)) has variance=1.
256 initializer = init_ops.random_uniform_initializer(-sqrt3, sqrt3)
  /external/valgrind/VEX/priv/
guest_ppc_toIR.c 17571 IRTemp sqrt3 = newTemp(Ity_F64); local
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