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Searched
refs:ssbo
(Results
1 - 10
of
10
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.hpp
24
* \brief
SSBO
layout tests.
31
namespace
ssbo
namespace in namespace:vkt
36
} //
ssbo
vktSSBOLayoutCase.hpp
24
* \brief
SSBO
layout tests.
35
namespace
ssbo
namespace in namespace:vkt
254
} //
ssbo
vktSSBOLayoutCase.cpp
23
* \brief
SSBO
layout case.
50
namespace
ssbo
namespace in namespace:vkt
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all
...]
vktSSBOLayoutTests.cpp
23
* \brief
SSBO
layout tests.
47
namespace
ssbo
namespace in namespace:vkt
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all
...]
/external/mesa3d/src/compiler/glsl/
ir.h
327
ir_var_shader_storage, /**< Variable declared as an
ssbo
. */
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lower_ubo_reference.cpp
943
/*
SSBO
atomics usually have 2 parameters, the buffer variable and an
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/external/mesa3d/src/gallium/drivers/radeon/
r600_query.c
1384
struct pipe_shader_buffer
ssbo
[3];
local
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/external/mesa3d/src/compiler/nir/
nir_intrinsics.h
208
* get an index and then pass that as the buffer index ubo/
ssbo
calls.
242
*
SSBO
atomic intrinsics
244
* All of the
SSBO
atomic memory operations read a value from memory,
251
* 0: The
SSBO
buffer index.
252
* 1: The offset into the
SSBO
buffer of the variable that the atomic
373
* memory. Loads from externally visible memory (UBO and
SSBO
) simply take a
383
* Some load operations such as UBO/
SSBO
load and per_vertex loads take an
384
* additional source to specify which UBO/
SSBO
/vertex to load from.
388
* varying slots and float units for fragment shader inputs. UBO and
SSBO
409
LOAD(
ssbo
, 2, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE
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/external/deqp/external/vulkancts/modules/vulkan/
vktTestPackage.cpp
433
addChild(
ssbo
::createTests (m_testCtx));
/external/deqp/
AndroidGen.mk
249
external/vulkancts/modules/vulkan/
ssbo
/vktSSBOLayoutCase.cpp \
250
external/vulkancts/modules/vulkan/
ssbo
/vktSSBOLayoutTests.cpp \
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