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    Searched refs:sslot (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 243 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local
244 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
245 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot],
247 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]);
251 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local
253 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
255 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
271 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence)
418 int sslot; local
463 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local
625 int sslot; local
    [all...]
VirtualDisplaySurface.h 137 int* sslot, sp<Fence>* fence);
143 // ("source slots", or "sslot"). We have to merge these into the single
148 static int mapSource2ProducerSlot(Source source, int sslot);

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