VirtualDisplaySurface.cpp | 243 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local 244 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 245 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], 247 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); 251 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local 253 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 255 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 271 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence) 418 int sslot; local 463 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local 625 int sslot; local [all...] |