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    Searched refs:stencilActive (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/Renderer/
QuadRasterizer.cpp 112 if(state.stencilActive)
164 if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || state.depthCompareMode == DEPTH_LESS)) // FIXME: Both modes ok?
309 if(state.stencilActive)
SetupProcessor.cpp 87 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil;
Context.hpp 343 bool stencilActive();
PixelProcessor.hpp 45 bool stencilActive : 1;
PixelProcessor.cpp 971 if(context->stencilActive())
973 state.stencilActive = true;
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Context.cpp 534 bool Context::stencilActive()
Renderer.cpp 477 if(pixelState.stencilActive)
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  /external/swiftshader/src/Shader/
PixelRoutine.cpp 300 if(!state.stencilActive)
515 if(state.stencilActive)
731 if(!state.stencilActive)
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