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  /external/swiftshader/third_party/LLVM/lib/Analysis/
PathNumbering.cpp 104 BLEdgeIterator BallLarusNode::succEnd() {
291 for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
401 succEnd = succ_end(currentBlock); successor != succEnd;
453 for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
PathProfileInfo.cpp 127 end = node->succEnd(); next != end; next++ ) {
  /external/swiftshader/third_party/LLVM/include/llvm/Analysis/
PathNumbering.h 84 BLEdgeIterator succEnd();
  /external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/
PathProfiling.cpp 597 BLEdgeIterator succEnd = node->succEnd();
603 if(edge == succEnd) {
805 end = target->succEnd(); next != end; next++) {
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