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Searched
refs:surfaceDrawn
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/input/
SpriteController.cpp
141
update.state.
surfaceDrawn
= false;
168
update.state.
surfaceDrawn
= false;
186
if ((update.state.dirty & DIRTY_BITMAP) && update.state.
surfaceDrawn
) {
187
update.state.
surfaceDrawn
= false;
191
if (update.state.surfaceControl != NULL && !update.state.
surfaceDrawn
225
update.state.
surfaceDrawn
= true;
237
&& update.state.
surfaceDrawn
;
309
update.state.
surfaceDrawn
, update.state.surfaceVisible);
SpriteController.h
184
surfaceWidth(0), surfaceHeight(0),
surfaceDrawn
(false), surfaceVisible(false) {
200
bool
surfaceDrawn
;
242
mLocked.state.
surfaceDrawn
= drawn;
Completed in 72 milliseconds