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  /frameworks/base/libs/input/
SpriteController.cpp 141 update.state.surfaceDrawn = false;
168 update.state.surfaceDrawn = false;
186 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
187 update.state.surfaceDrawn = false;
191 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
225 update.state.surfaceDrawn = true;
237 && update.state.surfaceDrawn;
309 update.state.surfaceDrawn, update.state.surfaceVisible);
SpriteController.h 184 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
200 bool surfaceDrawn;
242 mLocked.state.surfaceDrawn = drawn;

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