HomeSort by relevance Sort by last modified time
    Searched refs:sw (Results 1 - 25 of 1825) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/swiftshader/src/Renderer/
Color.cpp 17 namespace sw namespace
Triangle.hpp 20 namespace sw namespace
  /system/core/libunwindstack/
AsmGetRegsMips.S 40 sw $zero, 0($a0)
42 sw $at, 4($a0)
44 sw $v0, 8($a0)
45 sw $v1, 12($a0)
46 sw $a0, 16($a0)
47 sw $a1, 20($a0)
48 sw $a2, 24($a0)
49 sw $a3, 28($a0)
50 sw $t0, 32($a0)
51 sw $t1, 36($a0
    [all...]
  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/mips/
noat-5.s 2 sw $27, 0x8000($27)
noat-6.s 2 sw $27, -0x8001($27)
noat-7.s 2 sw $27, symbol($27)
at-1.s 5 sw $27, 0x7fff($27)
7 sw $27, -0x8000($27)
9 sw $27, 0x8000($27)
11 sw $27, -0x8001($27)
13 sw $27, symbol($27)
17 sw $27, 0x7fff($27)
19 sw $27, -0x8000($27)
21 sw $27, 0x8000($27)
23 sw $27, -0x8001($27)
25 sw $27, symbol($27
    [all...]
24k-triple-stores-11.s 7 sw $2,%gp_rel(sym1)($28)
8 sw $3,%gp_rel(sym2)($28)
9 sw $4,%gp_rel(sym3)($28)
noat-1.s 4 sw $27, 0x7fff($27)
5 sw $27, -0x8000($27)
24k-triple-stores-5.s 7 sw $4,1($8)
13 sw $4,24($8)
19 sw $4,2($8)
25 sw $4,12($8)
31 sw $4,4($8)
37 sw $4,4($8)
ldstla-sym32.s 77 sw $4,0xa800000000000000
78 sw $4,0xa800000000000000($3)
79 sw $4,0xffffffff80000000
80 sw $4,0xffffffff80000000($3)
81 sw $4,0x000000007fff7ff8
82 sw $4,0x000000007fff7ff8($3)
83 sw $4,0x000000007ffffff8
84 sw $4,0x000000007ffffff8($3)
85 sw $4,0x123456789abcdef0
86 sw $4,0x123456789abcdef0($3
    [all...]
  /external/fio/
workqueue.c 27 struct submit_worker *sw = NULL; local
30 sw = &wq->workers[start];
31 if (sw->flags & SW_F_IDLE)
32 return sw;
33 if (!(*best) || sw->seq < (*best)->seq)
34 *best = sw;
44 struct submit_worker *sw, *best = NULL; local
48 sw = __get_submit_worker(wq, next, wq->max_workers - 1, &best);
49 if (!sw && next)
50 sw = __get_submit_worker(wq, 0, next - 1, &best)
73 struct submit_worker *sw = &wq->workers[i]; local
103 struct submit_worker *sw; local
131 struct submit_worker *sw = data; local
234 struct submit_worker *sw; local
273 struct submit_worker *sw = &wq->workers[index]; local
342 struct submit_worker *sw; local
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 39 class Device : public sw::Renderer
51 explicit Device(sw::Context *context);
61 void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount);
62 void drawPrimitive(sw::DrawType type, unsigned int primiveCount);
63 void setPixelShader(const sw::PixelShader *shader);
69 void setScissorRect(const sw::Rect &rect);
70 void setVertexShader(const sw::VertexShader *shader);
74 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRectF *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, unsigned char flags)
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
utilities.cpp 435 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
439 case GL_NEVER: return sw::DEPTH_NEVER;
440 case GL_ALWAYS: return sw::DEPTH_ALWAYS;
441 case GL_LESS: return sw::DEPTH_LESS;
442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
443 case GL_EQUAL: return sw::DEPTH_EQUAL;
444 case GL_GREATER: return sw::DEPTH_GREATER;
445 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
446 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
450 return sw::DEPTH_ALWAYS
    [all...]
Device.hpp 47 class Device : public sw::Renderer
50 explicit Device(sw::Context *context);
60 Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
61 Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable);
65 void setPixelShader(sw::PixelShader *shader);
69 void setScissorRect(const sw::Rect &rect);
70 void setVertexShader(sw::VertexShader *shader);
74 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter);
78 sw::Context *const context
    [all...]
  /external/swiftshader/src/Reactor/
Optimizer.hpp 20 namespace sw namespace
Routine.hpp 18 namespace sw namespace
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.cpp 525 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
529 case GL_NEVER: return sw::DEPTH_NEVER;
530 case GL_ALWAYS: return sw::DEPTH_ALWAYS;
531 case GL_LESS: return sw::DEPTH_LESS;
532 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
533 case GL_EQUAL: return sw::DEPTH_EQUAL;
534 case GL_GREATER: return sw::DEPTH_GREATER;
535 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
536 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
540 return sw::DEPTH_ALWAYS
    [all...]
Device.hpp 39 class Device : public sw::Renderer
42 explicit Device(sw::Context *context);
52 void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount);
53 void drawPrimitive(sw::DrawType type, unsigned int primiveCount);
58 void setScissorRect(const sw::Rect &rect);
61 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
65 sw::Context *const context
    [all...]
  /prebuilts/go/darwin-x86/src/runtime/cgo/
gcc_mipsx.S 22 sw $31, 0($29)
23 sw $16, 4($29)
24 sw $17, 8($29)
25 sw $18, 12($29)
26 sw $19, 16($29)
27 sw $20, 20($29)
28 sw $21, 24($29)
29 sw $22, 28($29)
30 sw $23, 32($29)
31 sw $30, 36($29
    [all...]
  /prebuilts/go/linux-x86/src/runtime/cgo/
gcc_mipsx.S 22 sw $31, 0($29)
23 sw $16, 4($29)
24 sw $17, 8($29)
25 sw $18, 12($29)
26 sw $19, 16($29)
27 sw $20, 20($29)
28 sw $21, 24($29)
29 sw $22, 28($29)
30 sw $23, 32($29)
31 sw $30, 36($29
    [all...]
  /external/swiftshader/src/Main/
FrameBufferOzone.cpp 17 namespace sw namespace
21 buffer = sw::Surface::create(width, height, 1, format, nullptr,
22 sw::Surface::pitchB(width, 0, format, true),
23 sw::Surface::sliceB(width, height, 0, format, true));
33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
45 void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, int height)
53 return new sw::FrameBufferOzone((intptr_t)display, window, width, height);
FrameBufferOzone.hpp 20 namespace sw namespace
29 void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);};
30 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
36 sw::Surface* buffer;
  /external/jsilver/src/com/google/clearsilver/jsilver/syntax/node/
Switchable.java 7 void apply(Switch sw);
  /external/swiftshader/src/D3D9/
Direct3DSurface9.cpp 30 sw::Resource *getParentResource(Unknown *container)
89 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
264 sw::Lock lock = sw::LOCK_READWRITE;
268 lock = sw::LOCK_DISCARD;
273 lock = sw::LOCK_READONLY;
278 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC);
282 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC);
343 sw::Format Direct3DSurface9::translateFormat(D3DFORMAT format
    [all...]

Completed in 163 milliseconds

1 2 3 4 5 6 7 8 91011>>