/external/swiftshader/src/Renderer/ |
Color.cpp | 17 namespace sw namespace
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Triangle.hpp | 20 namespace sw namespace
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/system/core/libunwindstack/ |
AsmGetRegsMips.S | 40 sw $zero, 0($a0) 42 sw $at, 4($a0) 44 sw $v0, 8($a0) 45 sw $v1, 12($a0) 46 sw $a0, 16($a0) 47 sw $a1, 20($a0) 48 sw $a2, 24($a0) 49 sw $a3, 28($a0) 50 sw $t0, 32($a0) 51 sw $t1, 36($a0 [all...] |
/toolchain/binutils/binutils-2.27/gas/testsuite/gas/mips/ |
noat-5.s | 2 sw $27, 0x8000($27)
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noat-6.s | 2 sw $27, -0x8001($27)
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noat-7.s | 2 sw $27, symbol($27)
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at-1.s | 5 sw $27, 0x7fff($27) 7 sw $27, -0x8000($27) 9 sw $27, 0x8000($27) 11 sw $27, -0x8001($27) 13 sw $27, symbol($27) 17 sw $27, 0x7fff($27) 19 sw $27, -0x8000($27) 21 sw $27, 0x8000($27) 23 sw $27, -0x8001($27) 25 sw $27, symbol($27 [all...] |
24k-triple-stores-11.s | 7 sw $2,%gp_rel(sym1)($28) 8 sw $3,%gp_rel(sym2)($28) 9 sw $4,%gp_rel(sym3)($28)
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noat-1.s | 4 sw $27, 0x7fff($27) 5 sw $27, -0x8000($27)
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24k-triple-stores-5.s | 7 sw $4,1($8) 13 sw $4,24($8) 19 sw $4,2($8) 25 sw $4,12($8) 31 sw $4,4($8) 37 sw $4,4($8)
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ldstla-sym32.s | 77 sw $4,0xa800000000000000 78 sw $4,0xa800000000000000($3) 79 sw $4,0xffffffff80000000 80 sw $4,0xffffffff80000000($3) 81 sw $4,0x000000007fff7ff8 82 sw $4,0x000000007fff7ff8($3) 83 sw $4,0x000000007ffffff8 84 sw $4,0x000000007ffffff8($3) 85 sw $4,0x123456789abcdef0 86 sw $4,0x123456789abcdef0($3 [all...] |
/external/fio/ |
workqueue.c | 27 struct submit_worker *sw = NULL; local 30 sw = &wq->workers[start]; 31 if (sw->flags & SW_F_IDLE) 32 return sw; 33 if (!(*best) || sw->seq < (*best)->seq) 34 *best = sw; 44 struct submit_worker *sw, *best = NULL; local 48 sw = __get_submit_worker(wq, next, wq->max_workers - 1, &best); 49 if (!sw && next) 50 sw = __get_submit_worker(wq, 0, next - 1, &best) 73 struct submit_worker *sw = &wq->workers[i]; local 103 struct submit_worker *sw; local 131 struct submit_worker *sw = data; local 234 struct submit_worker *sw; local 273 struct submit_worker *sw = &wq->workers[index]; local 342 struct submit_worker *sw; local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 39 class Device : public sw::Renderer 51 explicit Device(sw::Context *context); 61 void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 62 void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 63 void setPixelShader(const sw::PixelShader *shader); 69 void setScissorRect(const sw::Rect &rect); 70 void setVertexShader(const sw::VertexShader *shader); 74 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRectF *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, unsigned char flags) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
utilities.cpp | 435 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 439 case GL_NEVER: return sw::DEPTH_NEVER; 440 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 441 case GL_LESS: return sw::DEPTH_LESS; 442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 443 case GL_EQUAL: return sw::DEPTH_EQUAL; 444 case GL_GREATER: return sw::DEPTH_GREATER; 445 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 446 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 450 return sw::DEPTH_ALWAYS [all...] |
Device.hpp | 47 class Device : public sw::Renderer 50 explicit Device(sw::Context *context); 60 Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 61 Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 65 void setPixelShader(sw::PixelShader *shader); 69 void setScissorRect(const sw::Rect &rect); 70 void setVertexShader(sw::VertexShader *shader); 74 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter); 78 sw::Context *const context [all...] |
/external/swiftshader/src/Reactor/ |
Optimizer.hpp | 20 namespace sw namespace
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Routine.hpp | 18 namespace sw namespace
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
utilities.cpp | 525 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 529 case GL_NEVER: return sw::DEPTH_NEVER; 530 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 531 case GL_LESS: return sw::DEPTH_LESS; 532 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 533 case GL_EQUAL: return sw::DEPTH_EQUAL; 534 case GL_GREATER: return sw::DEPTH_GREATER; 535 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 536 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 540 return sw::DEPTH_ALWAYS [all...] |
Device.hpp | 39 class Device : public sw::Renderer 42 explicit Device(sw::Context *context); 52 void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 53 void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 58 void setScissorRect(const sw::Rect &rect); 61 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter); 65 sw::Context *const context [all...] |
/prebuilts/go/darwin-x86/src/runtime/cgo/ |
gcc_mipsx.S | 22 sw $31, 0($29) 23 sw $16, 4($29) 24 sw $17, 8($29) 25 sw $18, 12($29) 26 sw $19, 16($29) 27 sw $20, 20($29) 28 sw $21, 24($29) 29 sw $22, 28($29) 30 sw $23, 32($29) 31 sw $30, 36($29 [all...] |
/prebuilts/go/linux-x86/src/runtime/cgo/ |
gcc_mipsx.S | 22 sw $31, 0($29) 23 sw $16, 4($29) 24 sw $17, 8($29) 25 sw $18, 12($29) 26 sw $19, 16($29) 27 sw $20, 20($29) 28 sw $21, 24($29) 29 sw $22, 28($29) 30 sw $23, 32($29) 31 sw $30, 36($29 [all...] |
/external/swiftshader/src/Main/ |
FrameBufferOzone.cpp | 17 namespace sw namespace 21 buffer = sw::Surface::create(width, height, 1, format, nullptr, 22 sw::Surface::pitchB(width, 0, format, true), 23 sw::Surface::sliceB(width, height, 0, format, true)); 33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); 45 void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) 51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, int height) 53 return new sw::FrameBufferOzone((intptr_t)display, window, width, height);
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FrameBufferOzone.hpp | 20 namespace sw namespace 29 void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);}; 30 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 36 sw::Surface* buffer;
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/external/jsilver/src/com/google/clearsilver/jsilver/syntax/node/ |
Switchable.java | 7 void apply(Switch sw);
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/external/swiftshader/src/D3D9/ |
Direct3DSurface9.cpp | 30 sw::Resource *getParentResource(Unknown *container) 89 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 264 sw::Lock lock = sw::LOCK_READWRITE; 268 lock = sw::LOCK_DISCARD; 273 lock = sw::LOCK_READONLY; 278 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); 282 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); 343 sw::Format Direct3DSurface9::translateFormat(D3DFORMAT format [all...] |