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Searched
refs:swapped64
(Results
1 - 3
of
3
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testplatform.c
76
Uint64 value64,
swapped64
;
local
81
swapped64
= 0x1234ABCD;
82
swapped64
<<= 32;
83
swapped64
|= 0xDEADBEEF;
131
if (SDL_Swap64(value64) !=
swapped64
) {
testautomation_platform.c
63
Uint64 value64,
swapped64
;
local
67
swapped64
= 0x1234ABCD;
68
swapped64
<<= 32;
69
swapped64
|= 0xDEADBEEF;
94
SDLTest_AssertCheck( SDL_Swap64(value64) ==
swapped64
,
/external/swiftshader/third_party/subzero/src/
IceTargetLoweringARM32.cpp
131
#define X(val, is_signed,
swapped64
, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
147
#define X(val, is_signed,
swapped64
, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
148
{ is_signed,
swapped64
, CondARM32::C1_64, CondARM32::C2_64 } \
170
#define X(val, is_signed,
swapped64
, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
183
#define X(val, is_signed,
swapped64
, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
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