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    Searched refs:swapped64 (Results 1 - 3 of 3) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testplatform.c 76 Uint64 value64, swapped64; local
81 swapped64 = 0x1234ABCD;
82 swapped64 <<= 32;
83 swapped64 |= 0xDEADBEEF;
131 if (SDL_Swap64(value64) != swapped64) {
testautomation_platform.c 63 Uint64 value64, swapped64; local
67 swapped64 = 0x1234ABCD;
68 swapped64 <<= 32;
69 swapped64 |= 0xDEADBEEF;
94 SDLTest_AssertCheck( SDL_Swap64(value64) == swapped64,
  /external/swiftshader/third_party/subzero/src/
IceTargetLoweringARM32.cpp 131 #define X(val, is_signed, swapped64, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
147 #define X(val, is_signed, swapped64, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
148 { is_signed, swapped64, CondARM32::C1_64, CondARM32::C2_64 } \
170 #define X(val, is_signed, swapped64, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
183 #define X(val, is_signed, swapped64, C_32, C1_64, C2_64, C_V, INV_V, NEG_V) \
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