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    Searched refs:swizzleA (Results 1 - 14 of 14) sorted by null

  /external/swiftshader/src/Renderer/
Sampler.hpp 160 SwizzleType swizzleA : BITS(SWIZZLE_LAST);
190 void setSwizzleA(SwizzleType swizzleA);
234 SwizzleType swizzleA;
Sampler.cpp 69 swizzleA = SWIZZLE_ALPHA;
103 state.swizzleA = swizzleA;
335 void Sampler::setSwizzleA(SwizzleType swizzleA)
337 this->swizzleA = swizzleA;
VertexProcessor.hpp 265 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
PixelProcessor.hpp 239 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
Renderer.hpp 350 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
VertexProcessor.cpp 641 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA)
645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA);
PixelProcessor.cpp 486 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA)
490 context->sampler[sampler].setSwizzleA(swizzleA);
    [all...]
Renderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSwizzleTests.cpp 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA)
111 , m_swizzleA (swizzleA)
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 267 IGLProperty swizzleA = new GLEnumProperty(GLStateType.TEXTURE_SWIZZLE_A, GLEnum.GL_ALPHA);
303 swizzleR, swizzleG, swizzleB, swizzleA,
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.cpp 302 bool Texture::setSwizzleA(GLenum swizzleA)
304 switch(swizzleA)
312 mSwizzleA = swizzleA;
    [all...]
Texture.h 72 bool setSwizzleA(GLenum swizzleA);
Context.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 263 (state.swizzleA != SWIZZLE_ALPHA))
269 applySwizzle(state.swizzleA, c.w, col);
493 (state.swizzleA != SWIZZLE_ALPHA))
499 applySwizzle(state.swizzleA, c.w, col);
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