union_vector_generated.h | 178 int32_t sword_attack_damage; member in struct:AttackerT 180 : sword_attack_damage(0) { 189 int32_t sword_attack_damage() const { function in struct:FLATBUFFERS_FINAL_CLASS 208 void add_sword_attack_damage(int32_t sword_attack_damage) { 209 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0); 225 int32_t sword_attack_damage = 0) { 227 builder_.add_sword_attack_damage(sword_attack_damage); 375 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; }; 386 auto _sword_attack_damage = _o->sword_attack_damage; [all...] |