/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderProgramInterfaces.cpp | 285 const char* te_code[] = { "${VERSION}\n", local 300 5, te_code, m_vs_shader_id, 1, &vs_body);
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esextcTessellationShaderVertexOrdering.cpp | 348 const std::string te_code = TessellationShaderUtils::getGenericTECode( local 350 const char* te_code_ptr = te_code.c_str();
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esextcTessellationShaderUtils.cpp | 1255 std::string te_code = getGenericTECode(vertex_spacing, primitive_mode, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, local [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.hpp | 279 void buildProgram(const char* fs_code, const char* vs_code, const char* tc_code, const char* te_code, [all...] |
esextcDrawElementsBaseVertexTests.cpp | 212 * @param te_code Code to use for the tessellation evaluation shader. Can be NULL. 217 const char* te_code, const char* gs_code) 230 if (te_code != DE_NULL) 260 &te_code, DE_NULL); /* length */ [all...] |