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    Searched refs:texCubeBinding (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 534 if (m_textureUnits[unitNdx].texCubeBinding)
536 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding);
537 m_textureUnits[unitNdx].texCubeBinding = DE_NULL;
543 m_textureUnits[unitNdx].texCubeBinding = texture;
699 else if (m_textureUnits[unitNdx].texCubeBinding == texture) setTexCubeBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp     [all...]

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