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Searched
refs:texCubeBinding
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
534
if (m_textureUnits[unitNdx].
texCubeBinding
)
536
m_textures.releaseReference(m_textureUnits[unitNdx].
texCubeBinding
);
537
m_textureUnits[unitNdx].
texCubeBinding
= DE_NULL;
543
m_textureUnits[unitNdx].
texCubeBinding
= texture;
699
else if (m_textureUnits[unitNdx].
texCubeBinding
== texture) setTexCubeBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp
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