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    Searched refs:tex_v (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 2280 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; local
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  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; local
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