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    Searched refs:texid (Results 1 - 5 of 5) sorted by null

  /hardware/libhardware/tests/hwc/
test-arrows.c 75 GLuint texid; local
109 glGenTextures(1, &texid);
111 glBindTexture(GL_TEXTURE_2D, texid);
  /cts/tests/vr/jni/
VrExtensionsJni.cpp 122 GLuint texid; local
123 glGenTextures(1, &texid);
124 glBindTexture(GL_TEXTURE_2D_ARRAY, texid);
136 texid, miplevel, base_view, num_views);
139 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texid, miplevel, nsamples,
146 glDeleteTextures(1, &texid);
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 1170 GLuint texid = mState.samplerTexture[type][sampler].name(); local
1172 if(texid == 0) // Special case: 0 refers to different initial textures based on the target
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 1083 GLuint texid = mState.samplerTexture[type][sampler].name(); local
1085 if(texid == 0) // Special case: 0 refers to different initial textures based on the target
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 1709 GLuint texid = mState.samplerTexture[type][sampler].name(); local
    [all...]

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