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Searched
refs:texture2DArray
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/openglcts/modules/gles31/
es31cLayoutBindingTests.cpp
59
typedef std::map<int, glu::
Texture2DArray
*> Texture2DArrayMap;
627
glu::
Texture2DArray
*
texture2DArray
=
628
new glu::
Texture2DArray
(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
630
texture2DArray
->getRefTexture().allocLevel(0);
631
tcu::clear(
texture2DArray
->getRefTexture().getLevel(0), m_expectedColor);
632
texture2DArray
->upload();
639
m_textures2DArray[0] =
texture2DArray
;
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all
...]
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
281
inline Vec4
texture2DArray
(const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
298
static void evalTexture2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
303
static void evalTexture2DArrayBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
315
static void evalTexture2DArrayLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
376
static void evalTexture2DArrayGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.scale + p.bias; }
465
glu::
Texture2DArray
* m_texture2DArray;
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...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp
400
inline Vec4
texture2DArray
(const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
427
static void evalTexture2DArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
435
static void evalTexture2DArrayBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
454
static void evalTexture2DArrayLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArray
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
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