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Searched
refs:texture2DArrayOffset
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
289
inline Vec4
texture2DArrayOffset
(const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
325
static void evalTexture2DArrayOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
329
static void evalTexture2DArrayOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
333
static void evalTexture2DArrayLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
384
static void evalTexture2DArrayGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp
414
inline Vec4
texture2DArrayOffset
(const ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
469
static void evalTexture2DArrayOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; }
475
static void evalTexture2DArrayOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
481
static void evalTexture2DArrayLodOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2DArrayOffset
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; }
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