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    Searched refs:textureCubeArrayShadow (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 411 inline float textureCubeArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); }
516 static void evalTextureCubeArrayShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), p.lod); }
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  /external/mesa3d/src/compiler/glsl/
builtin_functions.cpp 788 B0(textureCubeArrayShadow);
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