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Searched
refs:textureCubeArrayShadow
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp
411
inline float
textureCubeArrayShadow
(const ShaderEvalContext& c, float ref, float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); }
516
static void evalTextureCubeArrayShadow (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() =
textureCubeArrayShadow
(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), p.lod); }
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/external/mesa3d/src/compiler/glsl/
builtin_functions.cpp
788
B0(
textureCubeArrayShadow
);
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