/external/mesa3d/src/mesa/main/ |
vdpau.h | 46 const GLuint *textureNames); 51 const GLuint *textureNames);
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vdpau.c | 115 GLsizei numTextureNames, const GLuint *textureNames) 148 tex = _mesa_lookup_texture(ctx, textureNames[i]); 192 const GLuint *textureNames) 202 numTextureNames, textureNames); 208 const GLuint *textureNames) 218 numTextureNames, textureNames);
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/frameworks/rs/driver/ |
rsdProgramFragment.h | 26 const char** textureNames, size_t textureNamesCount,
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rsdProgramVertex.h | 25 const char** textureNames, size_t textureNamesCount,
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rsdProgram.cpp | 41 const char** textureNames, size_t textureNamesCount, 44 textureNames, textureNamesCount, textureNamesLength); 88 const char** textureNames, size_t textureNamesCount, 91 textureNames, textureNamesCount, textureNamesLength);
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rsdShader.h | 44 const char** textureNames, size_t textureNamesCount, 132 void init(const char** textureNames, size_t textureNamesCount,
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rsdShader.cpp | 38 const char** textureNames, size_t textureNamesCount, 45 init(textureNames, textureNamesCount, textureNamesLength); 48 mTextureNames.push_back(std::string(textureNames[i], textureNamesLength[i])); 121 void RsdShader::init(const char** textureNames, size_t textureNamesCount, 137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
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/frameworks/rs/ |
rsProgramFragment.cpp | 26 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, 35 textureNames, textureNamesCount, textureNamesLength); 135 const char** textureNames, 140 textureNames, textureNamesCount, textureNamesLength,
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rsProgramFragment.h | 31 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
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rsProgramVertex.h | 31 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
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rsg.spec | 44 param const char ** textureNames 52 param const char ** textureNames
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rsProgramVertex.cpp | 25 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, 30 textureNames, textureNamesCount, textureNamesLength); 244 const char** textureNames, size_t textureNamesCount, 248 textureNames, textureNamesCount, textureNamesLength,
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rsApiStubs.h | 139 extern "C" RsProgramFragment rsProgramFragmentCreate (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length); 140 extern "C" RsProgramVertex rsProgramVertexCreate (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
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rs_hal.h | 331 const char** textureNames, size_t textureNamesCount, 340 const char** textureNames, size_t textureNamesCount,
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rsApiStubs.cpp | 806 const char ** textureNames, size_t textureNames_length_length [all...] |
rsFont.cpp | 502 const char *textureNames[] = { "Tex0" }; 526 textureNames, numTextures, textureNamesLengths,
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/frameworks/rs/cpp/ |
rsDispatch.h | 115 typedef RsProgramFragment (*ProgramFragmentCreateFnPtr) (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length); 116 typedef RsProgramVertex (*ProgramVertexCreateFnPtr) (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
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/external/mesa3d/include/GL/ |
glext.h | [all...] |
/external/swiftshader/include/GL/ |
glext.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/ |
glext.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/ |
glext.h | [all...] |
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_opengl.h | [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_opengl.h | [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_opengl.h | [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_opengl.h | [all...] |