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    Searched refs:textureNames (Results 1 - 25 of 25) sorted by null

  /external/mesa3d/src/mesa/main/
vdpau.h 46 const GLuint *textureNames);
51 const GLuint *textureNames);
vdpau.c 115 GLsizei numTextureNames, const GLuint *textureNames)
148 tex = _mesa_lookup_texture(ctx, textureNames[i]);
192 const GLuint *textureNames)
202 numTextureNames, textureNames);
208 const GLuint *textureNames)
218 numTextureNames, textureNames);
  /frameworks/rs/driver/
rsdProgramFragment.h 26 const char** textureNames, size_t textureNamesCount,
rsdProgramVertex.h 25 const char** textureNames, size_t textureNamesCount,
rsdProgram.cpp 41 const char** textureNames, size_t textureNamesCount,
44 textureNames, textureNamesCount, textureNamesLength);
88 const char** textureNames, size_t textureNamesCount,
91 textureNames, textureNamesCount, textureNamesLength);
rsdShader.h 44 const char** textureNames, size_t textureNamesCount,
132 void init(const char** textureNames, size_t textureNamesCount,
rsdShader.cpp 38 const char** textureNames, size_t textureNamesCount,
45 init(textureNames, textureNamesCount, textureNamesLength);
48 mTextureNames.push_back(std::string(textureNames[i], textureNamesLength[i]));
121 void RsdShader::init(const char** textureNames, size_t textureNamesCount,
137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
  /frameworks/rs/
rsProgramFragment.cpp 26 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
35 textureNames, textureNamesCount, textureNamesLength);
135 const char** textureNames,
140 textureNames, textureNamesCount, textureNamesLength,
rsProgramFragment.h 31 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
rsProgramVertex.h 31 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
rsg.spec 44 param const char ** textureNames
52 param const char ** textureNames
rsProgramVertex.cpp 25 const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
30 textureNames, textureNamesCount, textureNamesLength);
244 const char** textureNames, size_t textureNamesCount,
248 textureNames, textureNamesCount, textureNamesLength,
rsApiStubs.h 139 extern "C" RsProgramFragment rsProgramFragmentCreate (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
140 extern "C" RsProgramVertex rsProgramVertexCreate (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
rs_hal.h 331 const char** textureNames, size_t textureNamesCount,
340 const char** textureNames, size_t textureNamesCount,
rsApiStubs.cpp 806 const char ** textureNames, size_t textureNames_length_length
    [all...]
rsFont.cpp 502 const char *textureNames[] = { "Tex0" };
526 textureNames, numTextures, textureNamesLengths,
  /frameworks/rs/cpp/
rsDispatch.h 115 typedef RsProgramFragment (*ProgramFragmentCreateFnPtr) (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
116 typedef RsProgramVertex (*ProgramVertexCreateFnPtr) (RsContext rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t textureNames_length_length, const size_t * textureNames_length, const uintptr_t * params, size_t params_length);
  /external/mesa3d/include/GL/
glext.h     [all...]
  /external/swiftshader/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]

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